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Space Cowboys | Jaipur 2nd Edition | Board Game | Ages 10+ | 2 Players | 30 Minute Playing time

£9.9£99Clearance
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After acquiring the cards you have to figure out what you want to do with them. The goods cards are basically acquired so they can be sold for tokens which are worth points at the end of the round. The selling mechanic is pretty basic on the surface. You sell cards of one type and take the corresponding number of tokens. If you sell enough cards at the same time you will receive a bonus token. Where the selling mechanic becomes interesting is that you have a couple different things to consider when selling cards. Roll-and-write games use simple tools—dice, a scoresheet, and a pencil—to create devilishly competitive and brain-twisting battles. Here are five favorites. The players will look through their cards. Any camel cards that they are dealt are laid out on the table in front of them face up.

Jaipur - Asmodee Digital Jaipur - Asmodee Digital

Each turn, a player chooses between acquiring new goods from the market by using "tokens representing money", or selling goods in exchange for tokens. [1] Selling a larger batch of goods earns a bonus. [1] Reception [ edit ] There are three, four, and five-card bonus tokens. Each one has a random value assigned to it that you won’t know until you take it. The three-card bonus token could be worth between one and three rupees; the four-card bonus token could be worth between four and six rupees; the five-card bonus token could be worth between seven and ten. Round-end and ScoringThere’s a bonus for the player with the most camels at the end of each round, so try not to let your opponent get ahead! Whoever had the most rupees at the end of the round wins. Best of three rounds wins the game. Set-Up You are a great merchant in the great city of Jaipur. The Maharaja will invite only the richest merchant to be selected as the best trader in all the land. You must compete with your rival to be the first to achieve two seals of excellence. Buy, exchange, and sell goods at the best price on the market while all the while keeping an eye on your camel herd. Make the most money to gain a seal of excellence. Take several goods: replace as many cards in your hand as you like – goods or camels – with cards in the market. Finally, a player may choose to take all of the camels from the mark and add them to their herd. If they do this, the cards taken from the marketplace are replaced with cards from the draw pile.

Space Cowboys - Board games publisher Unlock! | Space Cowboys - Board games publisher

The round ends the moment three goods token types are gone or the marketplace can be filled with cards from the draw pile. SCORING Lets begin with acquiring cards. Instead of just drawing cards Jaipur gives you three different ways to acquire cards. One option is just to take one of the face up cards from the table and add it to your hand. The other two ways of acquiring cards are quite a bit more interesting. Instead of just taking one card from the market you have the option of taking as many cards as you want. If there are several cards that you want you can take all of them on one turn which makes it easier to collect sets. The catch is that you have to exchange the cards you take with cards from your hand. Thus you can change the composition of your hand but you can’t actually change how many cards that you have in your hand. Between these two decisions you have to decide between expanding the number of cards in your hand versus being able to take several cards that you want in one turn. Your other option is to sell the goods in your hand. Goods are sold in sets in return for their corresponding token type – the more cards you have of the same type, the more tokens you’ll get in return. Separately, sort the bonus tokens by type. There are three different types. Shuffle each type and form three piles. These piles will not be spread out.

There’s a surprising number of strategies in Jaipur, and you’ll find yourself trying out new approaches as you gain experience – while also learning to respond to an opponent’s style. It’s fast-paced and portable too, which makes it the ideal lunch break or filler game, outside of large groups. There’s limited options each turn, so you’ll never spend much time umming and ahhing over a move and you can easily get in a best-of-three game within half an hour.

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