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Underworld/Underworld 2 - Evolution [DVD]

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a b The Four Horsemen Reaper of the Chaos Planes: Before the time of Grenth, when death was ruled by a cruel and unjust god, there stood a tower and a throne on this very plain. But Grenth rose up and destroyed the one called Dhuum and shattered down his tower, leaving only these storms of chaos as a reminder of the power once held dominion here. A map of the Underworld made in 1072 AE depicted a large chunk of the Underworld divided into regions. In this map the Hall of Judgment was located in the northwest while the Ice Wastes was in the northeast. Forgotten Vale lay in the west, and the Labyrinth was located in the center near the Twin Serpent Mountains. To the east lay the Bone Pits, the Spawning Pools stood in the southwest, while the Chaos Planes were located in the southeast. The Domain of the Lost was not visible on this map; its exact location within the Underworld is unknown. Dhuum's army eventually ensnared the Seven Reapers and caused chaos in the Underworld, sending souls to torturous places like the Realm of Torment. To aid in the battle, mortal adventurers were allowed access to the Underworld to assist Grenth's forces. However, some arrived to plunder the Underworld's riches instead. [18] During this conflict, Dhuum regained strength through any death in the Underworld, and eventually broke free of his chains. [11] Though the Seven Reapers and their mortal allies did eventually manage to re-imprison Dhuum after weakening and imprisoning his minions with the assistance of Mad King Thorn's subjects, the new bindings were inefficient and the former God of Death managed to break free repeatedly from his imprisonment as he drew strength from the deaths of his minions and other spirits in the Underworld. The Mad King and his servants offered what little help they could once they learned about the severity of the threat that Dhuum's actions posed. [17] [19] According to some spirits' beliefs, a recently deceased human soul would end up in the Hall of Judgment where Grenth or one his lieutenants examines the soul and chooses its destination. During Dhuum's attempted invasion in 1072 AE, however, several lost souls entered the Underworld via the Labyrinth instead, [28] and some of these souls were escorted to the Forgotten Vale where they would be safe from ravenous demonic creatures. [40]

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a b Cathedral of Silence Priestess Rhie: Dhuum was a cruel and unjust god who ruled the Underworld. He refused to allow resurrections. In time Grenth overthrew Dhuum and imprisoned him in the Hall of Judgement. : So, Grenth was born a mortal, then? Not originally a god? : Grenth is Dwayna's son, but only half-god. His father was a mortal sculptor, but that is one of the greatest secrets of our church. The Departing : We're trapped here. Lost Spirit (Charr): Correction. You are! I deny this human prison and refuse its judgment. I'll murder my way out of here if I have to. I don't belong. Laws of Tyrian physics do not apply in the Underworld. Trees grow while there is no sun to provide them with light and warmth, there is constant snowfall in certain regions like the Ice Wastes, and the River of Souls flows upstream. [38] Various statues of Grenth stand throughout the Underworld and are tied to the Seven Reapers; as long as the magical statues remain active and uncorrupted, travel through the Underworld is much safer. [39]Section-stub. This key section of the article is incomplete. You can help the Guild Wars 2 Wiki by expanding it. Hall of Chains : And what happens now? There's no one left to rule the Underworld. Desmina: Isn't there? Desmina: Now leave me.

Underworld - Guild Wars 2 Wiki (GW2W) Underworld - Guild Wars 2 Wiki (GW2W)

a b c The Departing Nenah: You have no authority here. Only the judge does. He was appointed by Grenth, a true god. [...] Lost Spirit: Who is the judge? Nenah: He is a loyal servant of Grenth, charged with sending all the spirits who come through here to their appointed place. [...] Lost Spirit: I'm not sure why I'm here, or even who I am. The Judge: That's because most spirits find their own way to their fate when they die. The Judge: But those whose deaths are too traumatic often forget who they were or how they perished. [...] The Judge: You will reach your rightful place in time. First, you must recover your name to know who you were and how you lived. The Judge: Then you must learn your purpose, to understand the choices you made and why you lived as you did. The Judge: Once you know your name and your purpose, only then can I determine your final destination. [...] Lost Spirit: "Nenah"... So you discovered your name? How do I reclaim mine? Nenah: I learned my name from the spirit of my old mentor. But only after besting him at a challenge of riddles. Nenah: I discovered my purpose hidden in an old diary I had written as a child. I was a teacher. Lost Spirit: Is it that simple? Nenah: It's different for everyone. The judge said you must fight to recover your name, so you clearly weren't a teacher. Nenah: A soldier, perhaps? With the departure of the Six Gods, the gods' realms including the Underworld fell to chaos as demonic entities from the Mists made their way into places such as the Domain of the Lost. In addition to this, Balthazar and Palawa Joko had begun plundering souls from the Underworld in 1330 AE to increase the numbers of the Forged army, adding to the chaos that Grenth's servants struggled to contain. [4] [22] In a bit of irony, the Mad Realm had seen little change beyond rivalry between Mad King Thorn and his son, the Bloody Prince Thorn. Cathedral of Silence Priestess Rhie: The Seven Reapers were mortal heroes who fought beside Grenth when he defeated Dhuum. He rewarded them by elevating them to become his immortal avatars. : Anything else about them? Priestess Rhie: They govern the various regions of the Underworld—the Labyrinth, Bone Pits, Chaos Planes, and so forth.a b c Scholar Glenna : What do you know about Dhuum? Scholar Glenna: He's a fallen god—the immortal embodiment of death itself. Scholar Glenna: I think he was sealed in the Hall of Judgment by Grenth. Reapers were involved...or the heroes who became the reapers. : Why was he sealed away? Scholar Glenna: Dhuum devoured spirits. Under Grenth, human spirits were judged and moved on through the Underworld. Scholar Glenna: Dhuum is death. He wants the end of everything. When he consumes a soul, it's final. And he's insatiable. In 1331 AE, the Elder Dragon Kralkatorrik, having drained the magical energies of Balthazar in the Battle of Kodash Bazaar, managed to physically enter the Mists. For a year, the Elder Dragon feasted on the gods' realms, growing even more powerful as he battled Glint and her Mist Wardens, eventually consuming parts of the Domain of the Lost and forcing human souls out of the afterlives with some souls seeking refuge within the Sanctum in Kormir's Realm of Torment. [23] The Departing The Judge: You did what you could with what you had. You may go now. Kormir's library awaits. The Judge: Every book ever written can be found and read there. A new world awaits you. Go now with Grenth's blessing. Nenah: Thank you. Praise to Kormir, and to Grenth! After a fierce battle at Thunderhead Peaks left Kralkatorrik severely wounded, Aurene and the Pact Commander managed to chase down the Elder Dragon and force him out of the Mists in 1332 AE, along with a section of the Underworld that fell through Aurene's portal into Tyria. The shattered sections of the Underworld, Fissure of Woe and Melandru's Lost Domain partially buried Kralkatorrik and formed the island of Dragonfall in the Unending Ocean.

UNDERWORLD 4K Ultra HD Collection – Official Trailer (HD) UNDERWORLD 4K Ultra HD Collection – Official Trailer (HD)

Upon his victory, Grenth took Dhuum's divinity and ascended to become the new God of Death. To reward his mortal companions for their assistance, he elevated them as the Seven Reapers, his immortal avatars, to govern the regions of the Underworld—the Bone Pits, Chaos Planes, Forgotten Vale, Ice Wastes, the Labyrinth, Spawning Pools, and Twin Serpent Mountains—in his name. [12] Under Grenth's guidance, resurrections were allowed, and human spirits were judged and moved on to their final resting place within the Underworld or in the other god realms such as the Fissure of Woe and Melandru's Lost Domain. [10] At some point Grenth appointed the Judge to watch over the Domain of the Lost, where spirits that had experienced a sudden and traumatic death ended into, and guide these spirits to find their name and purpose before sending them to their appointed afterlives. [13] Grenth also created Soul Binders to keep judged souls from escaping the Underworld. [14] [15] In 1330 AE, a new portal to the Underworld appeared, and a mysterious spirit reached to mortal adventures with a plea for help to defeat an ancient foe threatening the realm. The spirit was eventually revealed to be Grenth's first follower, the Red Witch Desmina, who was assisted by the Seven Reapers and a squad of mortal raiders to defeat their mutual foe, Dhuum, who had broken free from his bonds and was feasting on the souls delivered by the River of Souls in preparation to take over the Underworld and invade the mortal realm. The former god of death was eventually sealed within the Hall of Chains but with a great cost of the lives of the Seven Reapers due to Desmina's alterations to the ritual, leaving the Underworld under the Red Witch's rule. Spirits of the dead can be summoned with various human and norn rituals mastered by necromancers while invoking the names of Grenth and Raven. [3] Opening portals to the Underworld is generally seen as dangerous because summoning a spirit may also attract ravenous demons and nightmares which attempt to enter the world of the living. [35] Speaker of the Dead : I'm interested in knowing more about the ritual. Priestess Rhie: We will open portals into the land of the dead, and ask Grenth to send Alastia Crow's spirit to us. : Josir said it might be dangerous. How so? Priestess Rhie: Open portals are like beacons of light in the Mists. Other entities may try to escape the lands of death—and we must prevent that. [...] Priestess Rhie: Grenth, Prince of Winter, hear your servant's plea! Priestess Rhie: Open the gates to the Mists! The living call upon the dead—in Grenth's name! Priestess Rhie: Alastia Crow, seer of Wiley's Scavengers, pirate and oracle, I call your spirit to commune. Appear! Appear and speak! Recently departed human souls, who do not linger around in Tyria as ghosts, generally pass through the Underworld where they are judged and sent to their appointed afterlife depending on which of the Six Human Gods they have devoted themselves to; Abaddon's zealots ended up in the Realm of Torment at least since his fall from grace as would the followers of Abaddon's successor Kormir who tend to the great library in a region known as the Sanctum, [24] while Balthazar's followers enter the Fissure of Woe to fight the Eternal Battle. Non-human races are suggested to have their own afterlives, and it is unknown whether human and non-human spirits can access one another's afterlives easily or require intervention from powerful beings in the Underworld, or a temporary weakening of the barriers during a potential calamity in the Mists, to accomplish it. [8] [25] [26] Spirits of the Six Gods' non-human followers may also travel to their chosen faith's afterlife as seen with the dwarf Ural Highstone's soul being taken by an avatar of Dwayna, [27] and the centaur Eternal Forgemaster appearing in Balthazar's Fissure of Woe.Some time after Mad King Thorn's death circa 825 AE, [16] his soul ended in a specific chaotic sub-section of the Underworld. Using his sorcery, Thorn eventually conquered this region and its denizens and began ruling it, and his dominion became known as the Mad Realm. [6] Scholar Glenna : This place is unnerving. Scholar Glenna: It's technically part of the Mists. The snow, the river...even the geography itself. How do trees grow with no sun? Scholar Glenna: It's not my area of expertise, but it seems things here aren't beholden to the physical laws above ground. Scholar Glenna : Ever think you'd be in a place like this? Scholar Glenna: Of course not. We're mortals. In the Underworld. Some of us aren't even human. Scholar Glenna: Who'd have guessed the trail of bodies and skeletons would lead to the Realm of the Dead itself? Most spirits find their own way to their fate when they die although some spirits suggest that Grenth or his lieutenants degree a spirit's final resting place once the spirit has entered the Hall of Judgment. [28] However, those whose deaths were too traumatic often forget who they were or how they perished, and they end up in the Domain of the Lost instead; this includes non-human spirits as well. [8] [13] In Cantha, the Oracle of the Mists has traditionally selected deceased murderers to become envoys who are tasked with shepherding human spirits to the Underworld as a form of penance. [29] [30] The End Aurene: Eating a lich...has its...advantages. Taimi: Oh... Ha! Taimi: ALCHEMY! DRAGONS EAT MAGIC! Ha-HA! Braham Eirsson: Ha. HA! HA HA HA! Braham Eirsson: PRAISE JOKO!

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