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Thames & Kosmos | 692384 | Imhotep - Builder of Egypt | Family Board Game by Thames and Kosmos | Toy of The Year Finalist | Parents Choice Gold Award Winner | Spiel Des Jahres-Nominated | Ages 10+

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Hardcore play can also lead to severe AP. If everyone is trying to maximize every turn, Imhotep can have the thinking time of chess. Thinking through your options, the spatial ramifications, and the “what if’s” to chase every point can slow the game to a crawl. Again, everyone will hate you. Will you sail to the ever-growing pyramid for immediate points? Will you help build the burial chamber, aiming for big end-game pattern-building points? Will you get into an area majority battle for the obelisks? Or will you head to the market, where set collection rewards and rule-breaking benefits await? Take up to 3 stones of their color from the quarry and place them onto their sleds. They may never exceed five stones in total.

Mechanics such as using action tiles or unloading an opponent's boat can change the pace of the game. These actions can be brutal but up the entertainment value as you mess with your opponent's strategy. As you can only take 1 move each turn, gameplay is fast paced, and games are relatively short. It’s a snappy strategy game filled with deception.You both have your own individual scoring boards (unlike a communal one in Imhotep). When you claim tiles, you sit them in/on your corresponding score board. The obelisk tiles are worth 1VP each, and you score extra points if you end up with the most of them. The pyramid tiles build up in a three-tier pyramid; the bigger your pyramid, the bigger your score. The tomb tiles have numbers 1-12 on them. You want to collect runs of numbers in your tomb. The bigger the run, the larger the score. The temple tiles score 1VP per symbol on said tile type. (Like Imhotep, these boards are double-sided with different scoring methods on the reverse. So you can mix and match them up!) In Imhotep: The Duel players are trying to win the game by unloading ships from a shared waterfront and earning points by collecting goods of six different types. The ‘B’ sides of the boards are a little more complex in how they work and how they score, it’s advised to use the ‘A’ sides for your first games ofImhotep before trying out the ‘B’ sides. One of the most appealing things about the original Imhotep is what we like to call “ Builders Satisfaction”; after your game is complete you’ve got a tangible thing on the table that you can look at. Imhotep: The Duel doesn’t have builder’s satisfaction like the original, but it is a satisfying game to play; and in fact has completely replaced the original game for me when playing with two people. The streamlined gameplay, the slimmer footprint and action choices, and the tense push and pull of the worker placement make Imhotep: The Duel a marvelous two player game.

I’d wager all my hard-earned deben that the fact you’re reading this means you’ve played the base game of Imhotep before. But in case you haven’t (there’s always one!), here’s the scoop. Imhotep is a 2-4 player set collection game. (It has nothing to do with Arnold Vosloo, Brendan Fraser and Rachel Weisz.) Your rival architects, contributing construction towards five ancient Egyptian monuments. Over six rounds, you’ll challenge each other to try and score the most points off of each monument. Don't be afraid of losing certain advantages to gain advantage in other parts of Egypt. You must also be aware of what the other players are doing, not only where they are building but also what cards they have collected. It is fairly easy for a player to start collecting statue cards from the market and these cards can score big at the end of the game. It is also possible for players to build up advantages positioning in various places around Egypt, the burial chamber is a good advantage where players can get a large number of points at the end of the game based on one or two well timed moves to fill the spaces creating big areas of their colour. Pyramid: Only the smaller Pyramid scores points. If your smaller Pyramid consists of 0 or 1 tiles you will get –6 or 0 points. This incentivises players to prioritise unloading Pyramid tiles.The Temple– there is a row of squares on this tile. Each of these squares can accommodate a stone. The stones are placed onto the temple row from left to right. When the row fills up, a new row is started on top of the existing one. The Temple is scored at the end of each round. Each player will score a point for each of their stones that can be seen looking down from above. Obelisk: Each Obelisk tile is worth 1 point. The player who builds the tallest Obelisk will gain an additional 6 points. The game is simple enough for kids to play, but the complexities and subtleties of this kind of thinking may elude them. It’s still a great family game, though, because kids can play with an assist from the adults, or everyone can agree to “just play” without overthinking it or intentionally screwing other players. If you choose to play this way, Imhotep is a great evening of family fun with some cheers and groans as things go well or poorly, but no hurt feelings. The 'B' sides of the boards are a little more complex in how they work and how they score, it's advised to use the 'A' sides for your first games ofImhotep before trying out the 'B' sides.

Play an action tile: In the game, there are 12 action tokens which consist of 4 different actions. You will be able to gain these tiles from unloading boats which have them. You can then use a turn to play one of these tokens and perform its action. The actions can be real game changers and mess up your opponent’s strategy. Actions include: Placing 2-3 workers, place a worker and unload 1-2 boats, swap 2 cargo tiles and unload, and take 1 cargo tile. Both light and dark Pyramid tiles are placed onto the same board in their respective areas. At the end of the game players will receive an increasing number of points the more tiles they have of each color. From -6 points for having zero of a color, to 21 points if a player is able to secure all 6 of the same color. This player would receive 13 points from the Pyramid board. The Tomb Regardless of which side you are playing, players will score a point for each unplayed action tile in their possession. Players will also get a point for each worker still on the harbour board.Can you emulate the famous Egyptian architect, Imhotep? (You might have heard the name from the 1999 film The Mummy, but in this game, Imhotep isn’t the Bad Guy!) This is a fantastic family-weight game by KOSMOS Games for 2-4 players. Your aim? Contribute your building materials towards a series of ancient monuments for big points. Pyramid: Players can build 2 pyramids over the course of the game. Light and dark pyramid tiles can be collected from the boats. Players will score based on how big their pyramids are. Pyramids made up of 6 tiles will score 21 points! Players score points according to their race position at the end of each round. They also score end-game points in accordance to how far they’ve progressed. This is a lot of fun, both visually on the table, and as a concept. At the risk of being a querulous pain though, the theme of it being a race and not construction feels a tad out of place. (Not that you’ll care! It’s a neat alternative.) Temple tiles are placed on the Temple board face down, and at game’s end, each red pillar marker is worth one point. This player would receive 10 points from the Temple board. The Pyramids Imhotep is a game played over six rounds where each player takes one action to quarry stone, load a stone, deliver a stone or play a card. Players score points depending on where and when they deliver the stones to the various places of Egypt. After the sixth round the player with the highest score is crowned the victor. Imhotep – Creating the Land of the Nile

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