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Bezier Games | Suburbia 2nd Edition | Board Game | Ages 8+ | 1 to 4 Players | 60 to 90 Minutes Playing Time

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Suburbia also comes with a few main boards and a dual sided player board. The two sides was a nice touch because it allows players to either build their borough going down or going up towards the center. This may be helpful for gamers with spacial limitations. In a review for Board Game Quest, Tony Mastrangeli states that the art and design are "really well done" and the artwork to be "colorful and thematic". [2] He also states that the game involves a "decent amount of player interaction" and has substantial replay value. [2] However, the provision of such an attractive community facility lands you with a financial burden (-1 Income). But this is balanced against the money-making capacity of your Heavy Factory (+1 Income).

And combos there will be plenty of. Bezier Games has done a great job of making the tiles highly interactive. Each tile you build in your borough has the potential of interacting not just with your other tiles, but your opponents as well. This can create some fantastic combos during the game, especially later in the game when everyone has many different tiles in play. One of the interesting thing about the tile interaction is how well it ties to the theme of the game. Build that landfill next to a residential area and you’ll lose some reputation. Build a casino and your income will go up, but your reputation will suffer. Why yes, that slaughterhouse does give you +1 income for every restaurant anyone builds. All of this makes logical sense from a thematic perspective. We have not reviewed this game yet but we can tell you that it is one fantastic city building game, with a theme that may seem mundane but not at all. The interesting balance of your options and the bonuses you get based on your clusters of industrial, commercial or residential areas makes for really fun gameplay. Read Our Suburbia Review (Coming Soon) Go to Top I can’t say enough about how well the city-building theme of Suburbia coheres with the mechanisms of its gameplay. The game also does a fantastic job of combining an economic-engine building challenge with a spatial tile-laying puzzle.

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Once the game is setup, the first thing each player has to do is choose a goal. There will be a number of public goals (based on the amount of players) and each player will get a private goal (a choice from 2 random draws). The goals are just what they sound like. If a player achieves them during the game (either the public or private) they get a sizable population bonus. I do like that the titles are thematically named as well. For example, the Aquatic Engineer goal is awarded to the player with the most lakes or the Miscreant goal is awarded to the player with the worst reputation. Once the game is setup, the start player takes their turn. This strategic tile-laying game has players use hex-shaped building tiles to create their own unique city. These tiles include residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby places. Your goal is to have your city thrive and end up with the greatest population. Space Image For The Scoreboard (Make sure your scale is set to 100% when you print. Due to variability in printers, the color may not match with the published scoreboard.) It doesn’t make much sense, thematically, why (for instance) the borough with the least money would get +10 population. This is a shame, since every other element of the game has such a strong thematic justification.

Each player builds up their own economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and increase your population. As your city grows, you’ll increase both your income (giving you more cash to spend) and your reputation (growing your population). The winner is the player with the largest population. There is a lot of interaction between the player cities. There are tiles that will give you a benefit for other tiles in YOUR city, and some tiles give you a benefit for tiles in EVERY city. For example, if you have a slaughter house in your city you get additional income for EVERY restaurant built, not just your restaurants. There are tiles with both positive and negative effects that work this way, so you need to be paying attention to what is being built in your opponents cities. Very Strategic

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Suburbia is a tile laying game with a city building theme, released by Bezier Games in 2012. Most experienced players consider it to be a medium on the complexity scale, but if you are new to this type of game you may find it overwhelming at first. The game has 100 different tiles that you can place in your city and almost all of them involve interaction with other tiles when they are played. Once you get used to reading the tiles they are pretty easy to figure out, but the game also comes with extensive instructions that fully explain each tile if you have questions. The Player Board By placing new tiles into their boroughs, players can either gain extra money and population directly, or manipulate their levels of Income and Reputation to affect how much of these resources they gather at the end of each turn. As we’ve already seen in the case of the Community Park and Heavy Factory, the effects of some tiles depend on what lies adjacent to them. Suburbia is an economic and tile placement game for 1-4 players. Suburbia plays best with any number of players. Game Overview: Every players starts with the same 3 starting tiles in the same spots. Notice that regardless of how you place your board the suburb is placed closest to your board and the heavy factory is the farthest away.

Suburbia, from Bezier Games, has had a massive facelift in this collectors edition that finally looks as good as it plays. This massive box not only includes the base game but the existing expansions, promo and more. Plastic ‘Game Trayz’ inserts are used to store the game and make set up as easy as possible. This game is all about planning and combos. You want to place tiles that work well together and try to keep your opponents from getting tiles that synergize with what they’ve built. There is a lot to think about in this game, which may be why it was winner of the Mensa Select award in 2013. Great Rulebook/Player Guides Much of Suburbia’s gameplay revolves around the accumulation of two things: money and population. At the end of each turn, players gain money according to their level of Income, and population according to their level of Reputation.Had it been designed slightly differently, Suburbia could very easily have ended up as a ‘multiplayer solitaire’ game in which each player simply gets on with doing their own thing with very little scope to affect or be affected by the actions of opponents. However, the way in which the REM works (including the possibility of taking tiles as Lakes) does provide at least some scope for directly manipulating or restricting the choices of your opponents, while the presence of the hidden Goals forces players to keep a close eye on one another and form appropriately reactive strategies. Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents. Refling, Kurt (13 December 2019). "The 100 Most Important Board Games of the 2010s". Meeple Mountain . Retrieved 16 November 2021. The population board has a number of red markers at various points. [5] Upon reaching each marker, the player loses a point of income, to reflect the greater costs of municipal services, and one point of reputation, to reflect an increase in crime and pollution accompanying greater density. [5]

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