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Posted 20 hours ago

Red Dragon Inn Boxed Card Game

£18.975£37.95Clearance
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About this deal

Negate Example: Kaylin plays "Don't call me cute!" to make Serena lose 2 Fortitude. Serena plays "How dare you strike a Paladin! " to make Kaylin also lose 2 Fortitude.

When you Negate a card, you completely prevent it from resolving. The Negated card goes to the appropriate discard pile. None of its effects happen. Timing Example 2: Kaylin is at 12 Fortitude and 10 Alcohol Content. On her Drink Phase, she reveals Elven Wine. If a player would win the Drinking Contest and pass out at the same time, that player collects Gold for winning the contest, then passes out.

The original Drink and its Chasers all count as a single Drink. A card that allows you to Ignore a Drink will Ignore the original Drink and all of its Chasers. Example: Kaylin is at 0 Alcohol Content. Phrenkplays "You're looking a little green. Drink this. " to make Kaylin lose 3 Alcohol Content and pay him 2 Gold. If your Alcohol Content is ever greater than or equal to your Fortitude, you fall unconscious and the Wench drags you up to your room to sleep it off. Your Gold is divided between the Inn and any players still in the game. Zariah is a unique Mage who always brings her three favorite summons to the tavern with her: Scrappy the Lion, Bandit the Ferret, and Amber the Alemental (Yes, it really is a living mug of Ale). When Zariah plays her cards, she can sometimes summon one of these three familiars. As soon as all three are summoned, they will combine to form the three-headed Chimera: A terrifying beast that allows her to perform powerful actions.

This creates two copies of Mead with 2 Alcohol Content each (half of 3 rounded up). After this, Phrenk plays "Here ya go... This'll make that drink better! " on Kaylin's Mead, giving it a total Alcohol Content of 4.Mead is a Drink that has its own built-in split effect. When a player reveals Mead, players first get an opportunity to affect the Drink. If two or more players would like to play Sometimes or Anytime Cards at the same time, see "Timing" under "Other Rules". Players do not have an opportunity to affect the Drink before it is copied, but may affect the individual copies afterward. If no cards remain in your Drink Me! Pile, or if you reveal a Drink Event Card, there is no additional effect. Do not continue revealing cards. You do not sober up if your Drink Me! Pile runs out while revealing Chasers. Place the red marker on the 20 on your player mat. This is your Fortitude. Place the clear marker on the 0 on your player mat. This is your Alcohol Content.

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