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INNOVATION: THIRD EDITION

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You will lead a fantasy faction and spread it across the map, terraform terrain, and construct and upgrade various buildings along the way. This will increase your intake of resources and allow you to adopt technologies and innovations that will further boost your economy and scoring capabilities. Terraform and build: Before you build a workshop, you must change the terrain to your color. This can be done by paying tools or by performing a power action. The further away the terraformed terrain is from your native terrain, the more expensive the terraforming process. Claim an/any achievement— Only applies to Standard Achievements. If told to "Claim an achievement of (value [X]/matching value)", you can only do so if a standard achievement of that specific value is available. Each City has one or two icons unique to this set. Plus, Arrow, and Search icons take effect immediately when melded, but only if the City was melded with a Meld Action (not other Meld effects). Obviously, only time will tell if Age of Innovation will still be a relevant game a couple of years from now. But what I’ve been able to see in the few games I’ve managed to play, things are looking good.

In Cities of Destiny, each card represents an important city through the ages. Cities do not have dogma effects, but have six icon locations, and introduce new icons into the game.It’s however very difficult to get hold of the IELLO version any more and no more expansions will be coming from them. So if you want to play Innovation, you need to look at this new 3rd Edition. But should you? How has this game held up since 2014? Let’s give this one a look. . . I miss my artwork ex: "Choose a card set and draw two 2s." You choose "Artifacts". There are cards in the Artifacts age 2 supply pile, but the base age 2 supply pile is empty. There are cards in the base age 3 supply pile, so you draw two cards from the Artifacts age 3 supply pile, skipping over age 2, as it is treated as "empty".) (Original printings of some cards referred to a card's "type", which is the same as card set. The wording of all the cards on BGA have been changed to "card set" to reduce confusion.) If you now have the required number of achievements (See End of Game), the game ends immediately, and you win!

But learning Age of Innovation from scratch is not going to be an easy task, make no mistake about that. Your best bet is to play with someone who can teach you. Similar to Gaia Project. Setup Compel effects are considered demand effects for all purposes, and behave exactly the same, except that opponents are only vulnerable to a Compel effect if they have the same or more of the featured icon than you. In other words, the same situation where they would share any non-demand effects. In some cases, opponents will be forced to follow the instructions of a Compel effect, and then also share other non-demand effects on the card. Remember that the free Draw action will only be triggered if a non-demand effect is shared (and the game state is changed by it). Although it does not feature a modular map, a static map (or both of them, for that matter) is helped by the fact that your faction is not tied to a color. So this is not a problem in my book, either. Each expansion has 105 additional unique cards, split into 10 ages, just like the base set. Each set is kept in separate supply piles, and has unique rules for how its cards are drawn. In a 2 player game with just the base set, 6 achievements are required. For each extra player, subtract one from the requirement. For each expansion added, add one to the requirement.

The player who reached the achievement goal wins the game, as their civilization has the greatest legacy.

Scoring a card means to place it face-down in your score pile, to the left of your player reference. Your score is increased by the age of the scored card. You may look at the fronts of the cards in your own score pile, but not other players' score piles. If any cards are eligible, you may choose one to promote, melding it to your board (this is not a Meld action, and will not trigger related events). Effects are not optional unless they say "you may". Only the part that says "you may" is optional, and your decision may impact the rest of the effect.However, playing with 4 players, or any expansions, is not recommended for a first play, if avoidable. In Artifacts of History, each card represents a unique artifact through the ages. Artifact cards generally are more powerful than base cards of the same age, but are harder to obtain and get onto your board. However, if you start your turn with an Artifact already on display, you get a free special action at the start of your turn, before your normal actions. With this action, you choose one of three options:

Age of Innovation (AoI) is a strategy game of open information, where players try to adapt their strategy according to the variable setup and scoring goals. A card's primary use is as an innovation, played face-up to your board, representing your civilization's adaptation of this new technology, idea, or ingenuity.

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Upgrade your buildings to gain valuable resources such as Tools, Scholars, Money, and Power. Build schools to advance in different sciences, and collect books, which you can use to create innovations. Build your palace to gain a powerful new ability, or build workshops, guilds, and universities to complete your culture. With 7 double-layered planning displays, 12 factions, 17 palace abilities, 18 innovations, and other variable game components, you’ll be able to create an almost inexhaustible number of game combinations. Couple that with the large number of high-quality wooden parts, and you have all you need for an enduring and exciting gaming experience! Endorse is a new action available to you on your turn, allowing you to perform a doubled Dogma action. It can be used as either of your normal actions, but cannot be used twice on the same turn. Before executing any of the effects, the amount of times that the featured icon of the activated card (the small version of the icon that precedes each effect) appears is counted on each player's board. (A running count for how many times each of the six basic icons appears on each player's board is shown in the BGA player panels.) Any player with at least as many of that icon visible as you will share all non-demand effects. Any opponent with fewer of the icon visible than you is vulnerable to demand effects. The icon count is only performed once per Dogma action, and sharing/vulnerability for all the effects on the activated card will be determined by this count, regardless of how the state of the boards changes while the effects are applied.

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