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Naughty Bear (PS3)

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a b Funk, John (July 9, 2010). "Review: Naughty Bear (PS3)". The Escapist . Retrieved February 29, 2016. NPCs work as a team, and each group has a leader (the one with the hat). They investigate suspicious behaviors, such as the power cutting out; they barricade themselves in; try to escape by car or by boat (both of which can be destroyed by Naughty); and can call in the cops, ninjas, or the military. They wield guns and other weapons, which they find on the ground, in the fridge, or in picnic baskets. They can fix things and run after the player. Players can set traps or use environmental methods to deal with NPCs. Mitchell, Richard (May 18, 2011). "Naughty Bear stuffed into Gold Edition". Engadget (Joystiq). Archived from the original on March 17, 2016 . Retrieved February 28, 2016. In Naughty Bear, players take on the role of Naughty Bear, a bear driven to seek vengeance after the other bears don’t invite him to the big birthday party. Scorned for the last time, Naughty Bear becomes hell bent on manipulating and terrorizing the blissful bears inhabiting the Island of Perfection.

Naughty Bear - GameSpot Naughty Bear - GameSpot

Douglas, Jane (June 28, 2010). "Naughty Bear Review (X360)". GameSpot. Archived from the original on July 8, 2014 . Retrieved February 29, 2016.

I Understand

Gameplay requires the player to lead the single minded and sociopathic Naughty Bear on his personal quest to bring about hilariously brutal revenge against his elitist teddy neighbors. What follows so far appears to be akin to a slasher/gory movie that's played out through the eyes of the killer - albeit a stuffed and cuddly one. Rigney, Ryan (October 1, 2010). "App Store Games of the Week: October 1 Edition". GamePro. Archived from the original on October 5, 2010 . Retrieved February 29, 2016. Buchanan, Levi (September 27, 2010). "Naughty Bear iPhone Review". IGN. Archived from the original on March 5, 2016 . Retrieved February 29, 2016. Players must drive the bears insane. No bears must escape and players may only kill them once they are insane. This means that players have to resort to scare tactics and sabotage. Invisibility

PlayStation 3 - The Sounds Resource PlayStation 3 - The Sounds Resource

The entire game is narrated by a British narrator. He speaks in very simple language, using vocabulary that one might find in a children's book, to describe Naughty Bear's violent actions. Gameplay The game sports a variety of bears that each have their own characteristics: Fluffy, Stardust, Twinkles, and SunbeamSterling, Jim (July 2, 2010). "Review: Naughty Bear (X360)". Destructoid. Archived from the original on March 4, 2016 . Retrieved February 29, 2016. Windy (July 8, 2010). "Naughty Bear Review (X360)". Game Revolution. Archived from the original on March 2, 2016 . Retrieved February 29, 2016.

Naughty Bear - Metacritic Naughty Bear - Metacritic

Gameplay requires the player to lead the single minded and sociopathic Naughty Bear on his personal quest to bring about brutal revenge against his elitist teddy neighbors.

DLC

In this challenge, players mustn't directly harm other bears. This means that players have to use scare tactics to drive them insane and use traps. The level ends once all the bears are dead. Insanity This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. ( March 2016) ( Learn how and when to remove this template message) These are the regular bears. They chase after the player with weapons such as clubs and ham. Players can scare them and make them go insane with relative ease; they cannot go into the forest, so they're easy to hide from. When they call for help, they call for the cops. Bears with Hats Naughty Bear Review (X360)". GameTrailers. July 7, 2010. Archived from the original on July 18, 2010 . Retrieved February 29, 2016.

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