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Crash Bandicoot: Mind Over Mutant (PSP)

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The first five Crash titles were published worldwide by Sony Computer Entertainment. Wrath of Cortex up until Twinsanity were published by Universal Interactive (now the defunct Vivendi Games). Tag Team Racing, Boom Bang! and Crash of the Titans were published by Sierra Entertainment. All games since Mind over Mutant have been published by Activision. [75] Crash Bandicoot is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series consists predominantly of platform games, but also includes spin-offs in the kart racing and party game genres. The series was originally produced by Universal Interactive, which later became known as Vivendi Games; in 2008, Vivendi merged with Activision, which currently owns and publishes the franchise. Square, Push (June 23, 2017). "N. Sane Trilogy Plots the Return of Japanese Crash Bandicoot". Push Square . Retrieved April 21, 2021. Crash Bandicoot is primarily a platforming series. The goal of each level is to guide Crash from the beginning to the end, travelling either into the screen, towards the player or left and right in a side-scrolling manner. Several levels place Crash in unique situations which require the use of motorbikes, jet skis, submarines and various wild animals to complete the level. In December 2022, multiplayer game Crash Team Rumble was announced for the PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S, at The Game Awards. The game was released on 20 June 2023. [74] Common gameplay elements [ edit ]

a b c d e f g Moriarty, Colin (October 4, 2013). "Rising to Greatness: The History of Naughty Dog". IGN. Ziff Davis. Archived from the original on November 26, 2013 . Retrieved December 31, 2013.

Crash Bandicoot N. Sane Trilogy was a commercial success, selling over 2.5 million copies in the first three months of its release, [38] increasing to ten million by February 2019. [39] In the United Kingdom, the N. Sane Trilogy was the best-selling game for eight consecutive weeks since its initial release. [40] Its release also saw the biggest launch of a game in the first half of 2017, behind Tom Clancy's Ghost Recon Wildlands. [41] It was also the second-best-selling game in its first month in the US. [42] Awards [ edit ] Ami Matsumura-Blaire of Sony served as the marketing manager for Crash Bandicoot and worked in collaboration with Erik Moe and Chris Graves of TBWA\Chiat\Day to create the game's advertising campaign. Moe and Graves, recognizing that Sony sought to establish itself as a challenger to Nintendo, conceived the idea of Crash Bandicoot inspiring a crazed fan to create a Crash outfit and harass Mario from Nintendo's parking lot. The team set a rule against directly insinuating that the video game character and the costumed person in the advertisement were the same individual, as the two entities had different personalities. As the marketing team went to Seattle to film the commercial, they created smaller teasers depicting the fan's journey to Nintendo. The commercial was shot near a Nintendo building, but not the main Nintendo headquarters, which Matsumura-Blaire felt aligned with the campaign's humor; she remarked that "it would totally make sense that this guy hadn't had done his homework and [had] mistakenly gone to the wrong building". An additional commercial featuring Sega was considered but never created due to increasing expenses. [34] Top 20 Console Games Ranked by Units Sold, 1998–2013". Screen Australia. Australian Government. Archived from the original on September 3, 2016 . Retrieved October 22, 2021.

Harris, Craig (April 19, 2007). "IGN: Crash of the Titans Preview". IGN. Archived from the original on November 5, 2008 . Retrieved July 8, 2008. Oh, Ashley (June 13, 2017). "Coco Bandicoot playable in Crash N. Sane trilogy". Polygon. Vox Media. Archived from the original on June 13, 2017 . Retrieved June 14, 2017. Slead, Evan (July 3, 2017). "Crash Bandicoot N. Sane Trilogy review". Electronic Gaming Monthly. Archived from the original on September 4, 2017 . Retrieved July 3, 2017. Around 2008, Toys for Bob created a pitch for a new Crash game, but it was ultimately rejected. [49]Crash Bandicoot: The Wrath of Cortex - Concept Pitch". Crash Mania. November 22, 2015 . Retrieved October 29, 2016.

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