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Vulkan He'stan: Forgefather (Lords of the Space Marines)

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The path is not without pitfalls, and sometimes leads away from the quest itself. Whilst searching for clues in the Ultima Segmentum, He'stan ran afoul of the Arch-Arsonist of Charadon. This began what the Salamanders call the Flame Wars -- a running series of engagements that, by its conclusion, required the efforts of two full companies of Salamanders. Early on, He'stan had concluded that the trail was false, but by his actions an Ork WAAAGH! was broken, and the lives of many Imperial civilians saved. Vulkan himself would not be displeased with such a result -- indeed, it was as if that was, in itself, part of the test. Vulkan He'stan devotes his every hour towards the recovery of the final four relics and the completion of the quest. It is written in the Tome of Fire that only when all nine artefacts have been recovered and returned to Nocturne will Vulkan judge the Salamanders to be sufficiently tempered; only then will he return to lead his sons to battle. Hunting for the relics is dangerous work. So far, the quest has claimed the lives of each Forgefather that came before He'stan. It seems an impossible task, for the Forgefathers have been hard at work searching for many thousands of Terran years -- but the Salamanders do not begrudge this challenge. Rather they accept it with the same stoic pragmatism with which they go about all their duties.

As Forgefather, it is Vulkan He'stan's solemn duty to retrace the footsteps of the Salamander's Primarch. It is a quest to seek and recover the nine technological relics forged by the mighty Primarch of old, and hidden throughout the galaxy for his progeny to find. For over 7,000 years, a single Forgefather at a time has been assigned the monumental task of searching for the powerful artefacts. Over those millennia, five of the items have been recovered – including one by Vulkan He'stan himself. Kesare's Mantle - A legendary drakescale cloak made of Adamantium-hard drake scales that was made from the near-inpenetrable hide of the infamous salamander Sho'Valla.

Salamanders successor chapters

You have suffered. I know this. You have come to the abyss, and almost surrendered yourselves to it. That changes now. I am father, general, lord and mentor. I shall teach you if I can, and pass on the knowledge I have gained. Honour, self-sacrifice, self-reliance, brotherhood. It is our Promethean creed and all must adhere to it if we are to prosper. Let this be the first lesson..." First things first if you’re taking Vulkan then you’re committing to playing Salamanders CT. That is really just a given. Playing to their strengths is actually easy. I piloted a Vulkan led Demi-Company+CAD+Conclave list to a 3-2 showing at last years’ BAO so it is possible to have a winning record and not play Ultrasmurfs or White Scars. The Forgefather: If Vulkan is your Warlord all Meltaguns, Combi-meltaguns, and Multimeltas in his detachment are Master Crafted. The Spear of Vulkan, which can burn ceramite [1]. He'stan often throws the Spear, enabling the strength of the weapon to be used at range. [2a] He'stan was originally the Captain of the 4th company and served in that role for a century. The Chapter Council then called him to set aside his duties as captain and become the Forgefather. As he let go of his old duties, he also received a new name; Vulkan He'stan. As a result, he lost his original name. [1] Forgefather

Just like I said, they would need to completely redesign primarch's relics, and unlike in 5th edition where he was released, we now know how big primarchs are and I'd guess design team just didn't want to open that can of worms. Especially seeing the other 2 models with primarch stuff, IF and CF characters, were skipped too and won't get primaris version in foreseeable future.With a hiss and flare, the Multi-Melta ate through beams and bulkhead alike, opening a vent into the darkness beyond. Waiting only long enough for the melted metal to solidify, Vulkan He'stan was the first through. The Terminators behind were revving their Chainfists, ready to enlarge the gap so their massive frames could fit through. Although he and the Space Marines that followed him could see in the dark with their auto-senses, it was out of habit that He'stan led the way with the glowing blade of the Spear of Vulkan. During the Great Crusade the Salamanders were attached to the 154 th Expeditionary Fleet, their forces complemented by Imperial Army regiments drawn from the planet Phaeria, a Death World. They successfully brought hundreds of human-settled worlds into Imperial Compliance. One of the few notable campaigns undertaken by the Salamanders Legion during the Great Crusade was the Imperial Compliance action undertaken on the world of Caldera. Designated 154-4, known as Ibsen by its inhabitants, the Salamanders were tasked with bringing this newly discovered world into Compliance. Led by Vulkan himself, the XVIII th Legion was joined by the Iron Hands and the Death Guard Legions, both led by their own respective Primarchs. The world was undeveloped, and largely inhospitable to human life, but possessed valuable mineral deposits. However, the Imperial forces faced stiff resistance for control of the planet from the Eldar, who had placed a garrison upon Ibsen.

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