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Xbox One Kinect Sensor

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Brightman, James (January 14, 2011). "Microsoft's Xbox 360 Kinect Bundles Outsold Move Bundles By 5:1". Industrygamers.com. Archived from the original on January 16, 2011 . Retrieved January 14, 2011. Microsoft has even boosted the Kinect's infrared vision, which results in a number of dramatic improvements. Bramwell, Tom (June 14, 2010). "MS man: Kinect "perfect name" for Natal". Eurogamer. Archived from the original on August 3, 2020 . Retrieved January 17, 2020. OpenKinect's libfreenect". GitHub. January 16, 2020. Archived from the original on November 27, 2010 . Retrieved November 15, 2010. Xbox Kinect Japanese launch date". September 14, 2010. Archived from the original on September 19, 2010 . Retrieved September 17, 2010.

Bramwell, Tom (June 3, 2009). "E3: MS execs: Natal not derived from 3DV". Eurogamer. Eurogamer Network. Archived from the original on June 6, 2009 . Retrieved June 5, 2009. a b McWhertor, Michael (June 6, 2013). "Kinect on Xbox One will not record or upload your conversations, Microsoft says". Polygon. Vox Media. Archived from the original on June 9, 2013 . Retrieved June 10, 2013. In 2005, PrimeSense was founded by tech-savvy mathematicians and engineers from Israel to develop the "next big thing" for video games, incorporating cameras that were capable of mapping a human body in front of them and sensing hand motions. They showed off their system at the 2006 Game Developers Conference, where Microsoft's Alex Kipman, the general manager of hardware incubation, saw the potential in PrimeSense's technology for the Xbox system. Microsoft began discussions with PrimeSense about what would need to be done to make their product more consumer-friendly: not only improvements in the capabilities of depth-sensing cameras, but a reduction in size and cost, and a means to manufacturer the units at scale was required. PrimeSense spent the next few years working at these improvements. [12] Gameplay largely revolves around slashing bouncing fruit with your hands, complete with crazy physics, satisfying sound effects, and all sorts of addictive power-ups. Sarkar, Samit (January 2, 2018). "Microsoft discontinues Xbox One Kinect adapter". Polygon. Archived from the original on January 3, 2018 . Retrieved January 2, 2018.

Numerous enhancements should improve the motion controller's functionality

The 10 Most Innovative Tech Products of 2011". Popular Mechanics. Archived from the original on March 17, 2012 . Retrieved March 12, 2012. Fruit Ninja is one of many older mobile games that are still fun to play and that carries over to the Kinect version. Instead of using fingers, the player swipes with their hands as if they are judo-chopping the fruit themselves. The modes get increasingly more difficult forcing the player to move faster. Advanced audio capabilities: Audio processing capabilities include sophisticated acoustic noise suppression and echo cancellation, beam formation to identify the current sound source, and integration with Windows speech recognition API. Microsoft continued to refine the Kinect technology in the months leading to the Kinect launch in November 2010. By launch, Kipman reported they had been able to reduce the Kinect's use of the Xbox 360's processor from 10 to 15% as reported in January 2010 to a "single-digit percentage". [40]

Protalinski, Emil (December 24, 2010). "KinEmote brings Kinect to Boxee and XBMC on Windows". TechSpot. Archived from the original on December 27, 2010 . Retrieved December 26, 2010.Channell, Mike (October 3, 2009). "Mark Rein Interview". Xbox 360: The Official Xbox Magazine. Future Publishing. Archived from the original on January 14, 2023 . Retrieved October 11, 2009. And you know, I think they said they were going to ship Natal with every Xbox when they actually launch the thing, so everybody will have one. Chen, Brian X. (June 14, 2010). "Microsoft Releases New, Slimmer Xbox 360". Wired. Archived from the original on August 8, 2020 . Retrieved January 17, 2020. Kinect competes with several motion controllers on other home consoles, such as Wii Remote, Wii Remote Plus and Wii Balance Board for the Wii and Wii U, PlayStation Move and PlayStation Eye for the PlayStation 3, and PlayStation Camera for the PlayStation 4. Updated SDK, with HTML5, Kinect Fusion improvements, and more". Archived from the original on November 24, 2013 . Retrieved February 24, 2018.

In March 2012, Microsoft announced that next version of Kinect for Windows SDK would be available in May 2012. Kinect for Windows 1.5 was released on May 21, 2012. It adds new features, support for many new languages and debut in 19 more countries. [115] [116] Silbert, Sarah (May 23, 2013). "Microsoft: next-gen Kinect sensor for Windows to launch in 2014". Engadget. Archived from the original on October 30, 2019 . Retrieved January 17, 2020. Brightman, James (August 21, 2009). "Xbox 360 Slim? Analysts Weigh In". IndustryGamers. pp.1–2. Archived from the original on December 24, 2009 . Retrieved September 2, 2009. Schreier, Jason (August 12, 2013). "Kinect No Longer Mandatory For Xbox One (But Will Still Come With It) [UPDATE]". Kotaku. Univision Communications. Archived from the original on September 6, 2013 . Retrieved August 23, 2013. Ranger, Steve (February 27, 2019). "What is Microsoft's Azure Kinect DK?". ZDNet. Archived from the original on March 7, 2020 . Retrieved January 17, 2020.Support for four new languages for speech recognition – French, Spanish, Italian, and Japanese. Additionally it would add support for regional dialects of these languages along with English. [118] Barras, Colin (January 7, 2010). "Microsoft's body-sensing, button-busting controller". New Scientist. Archived from the original on January 14, 2012 . Retrieved March 18, 2011.

The Kid-Friendly Guide to Kinect". Channel 9. Archived from the original on November 13, 2018 . Retrieved November 13, 2018.a b Carmody, Tim (November 22, 2011). "How Microsoft Learned to Stop Worrying and Love Open Kinect". Wired. Archived from the original on August 3, 2020 . Retrieved January 17, 2020. Orland, Kyle (November 8, 2013). "Hands-on with the Xbox One: Kinect, interface, and OS impressions". Ars Technica. Archived from the original on August 3, 2020 . Retrieved January 17, 2020.

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