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Dying Light Platinum Edition for Nintendo Switch

£27.57£55.14Clearance
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Is the Switch the best way to enjoy Dying Light: Platinum Edition? Of course not. If you have a PS4, Xbox One or PC and wish to play the game on a big screen, there’s nothing here to tempt you away. You’ll find better textures, visual effects and performance on all of those formats. If you don’t have any of those formats or want to play Dying Light: Platinum Edition on the move, though, there’s nothing about the Switch version that should put you off. But this isn’t all! Now you can complete your TechlandGG challenges on Nintendo Switch! Take up missions, finish them wherever you are, and enjoy the rewards – the challenges await! Rove an infected world where only the strongest will make it. Master your combat skills to fight monsters of all kinds, both human and the undead. Parkour through the roofs, craft weapons, and help other survivors while you’re confronting your own nightmares! Looking at any surface and tapping ‘R’ will prompt Kyle to climb, and your mobility is often your most important asset to getting through in one piece. You can always fight the zombies, and there are often situations where you have no choice, but it’s made abundantly clear that this isn’t the most ideal option.

The weapon system has always been one of my favourite aspects. You can take something as basic as a gas pipe and turn it into a formidable bit of kit that can take down just about any foe in front of you. However, just because you can buff it up doesn’t necessarily mean you should. The game has a relatively deep crafting system, and you need to manage your resources wisely – especially if you hate yourself and choose nightmare difficulty. Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame. This review of Dying Light: Platinum Edition is based on the Switch version, with a code provided by the game’s publisher. It’s available on PS4, Xbox One, Switch and PC.Dying Light is yet another game that, years ago, I would have never believed would be playable on a handheld. Please use the free launcher application to test the availability and quality of the service for your region. So, what exactly does Dying Light Platinum Edition do well? For starters, the gameplay is satisfying – there’s something about beating zombies to a pulp with pretty much any item that makes me feel like a badass. That’s right, if you’re yet to play Dying Light, it’s a game that tasks you with being resourceful, forcing you to think about your surroundings, weapons, items, and whether or not it’s a safer bet to run or take out some walking undead.

A Nintendo Account is required to access the cloud service. For unlimited access to the game, this free launcher application and the purchasable Access Pass are required. In a game that relies heavily on traversal and combat, the control system is vital. Dying Light’s controls feel natural, well, except for the jump button – I died more times than I care to admit for failing to remember the correct input. Other than that, the control scheme works well, and makes for some fluid movement while free running. It also enables you to aim for certain parts of an opponent’s body. The other major DLCs are less exciting but no less meaningful. They offer new combat or exploration challenges, usually with some sort of nice reward. Cuisine and Cargo adds new stealth-oriented Quarantine Zones to explore, Bozak's Hoard is a series of dangerous trials to complete, and Hellraid reimagines the game as a more combat-oriented fantasy video game. All three add extra content to the game, but they don't stand out as much as The Following, which is a must-have. I'll also note that Hellraid feels particularly awkward, but as of this writing, Techland is in the process of updating and adjusting it on all consoles, so more may be coming down the line.The comparisons in the video should give you a pretty good idea of what to expect but to my mind, the cuts feel somehow different than certain other Switch conversions we've tested - overall, it looks and feels good, certainly in handheld play. The thing is, all of the features and gameplay complexities are preserved and elements like loading times are actually comparable. In fact, in my tests, the Switch version had faster loading than the PS4 game. So, it's obvious that the Switch port doesn't fully match the prior console release and that should be expected, but I like many of the decisions Techland has made here. It's clear this must have been a very technically challenging conversion to pull off: it's a game doing things the Switch really isn't designed to do, but it does actually work well. Dying Light performance is uncapped on Switch, often running at circa 30-36fps. A 30fps cap would reduce instability. I do sometimes wish it was a tiny bit higher spec. I never cared much about visuals since I'm satisfied with the console and its games, but I admit it grinds my gears when I feel the FPS drops below 30.

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