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The Silent Hill Collection (PS2)

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a b "IGN PS2 Interviews Silent Hill 2 Producer Akihiro Imamura". IGN. March 28, 2001. Archived from the original on June 29, 2011 . Retrieved April 13, 2010. a b "Silent Hill 2 - PS2". Metacritic. CBS Interactive. Archived from the original on January 28, 2007 . Retrieved February 7, 2007. a b c "Silent Hill 2: Restless Dreams - Xbox". Metacritic. CBS Interactive. Archived from the original on December 9, 2011 . Retrieved February 8, 2012. Top 100 Video Games of All Time". G4. G4 Media, LLC. June 13, 2012. Archived from the original on September 24, 2014 . Retrieved June 13, 2012. The installments in the Silent Hill series contain various symbolism. The symbols are images, sounds, objects, creatures, or situations, and represent concepts and facts, as well as feelings, emotions, and mental states of the characters. [69] [70] [71] [72] [73] [74] [75] [76] Gameplay [ edit ] Visibility in the series is mostly low due to fog or darkness.

Silent Hill Creature Commentary". Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル[ Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle] (in Japanese). NTT Publishing Co., Ltd. July 31, 2003. pp.26–27. ISBN 4-7571-8145-0. a b "Silent Hill 2's Producer Akihito Imamura Not So Silent". IGN. August 17, 2001. Archived from the original on June 20, 2007 . Retrieved February 6, 2012.

Eykemans, Peter (June 2, 2011). "Silent Hill Collection, NGP Title Announced". IGN. IGN Entertainment, Inc. Archived from the original on June 7, 2011 . Retrieved June 4, 2011. IGN Top 100 Games 2007: 97 Silent Hill 2". IGN. 2007. Archived from the original on June 16, 2010 . Retrieved December 26, 2010. The plots of the installments in the Silent Hill series, except Shattered Memories and The Room, share a common setting: the foggy rural American town of Silent Hill, which is a fictional location set in the northeastern United States: some games specifically reference the town as being located in Maine, whereas in the film the town is set in West Virginia. The town in the first three games was inspired by concepts of a small town in America as depicted by various media from various countries of origin. While some of the development planning is more reminiscent of that of a Japanese village, indirect influence comes from perhaps two factual American towns in particular: Cushing, Maine [a] and Snoqualmie, Washington. [b] The town from the film series, however, was inspired by Centralia, Pennsylvania. [c] Silent Hill is depicted in Shattered Memories as a heavily snow-covered town in the midst of a blizzard, while the events of The Room primarily occur in the fictional neighboring city of South Ashfield, with the player venturing forth to smaller locales around Silent Hill.

Magrino, Tom (June 2, 2011). "Silent Hill: Downpour delayed, Book of Memories opening on NGP". GameSpot. CBS Interactive Inc. Archived from the original on March 28, 2012 . Retrieved June 4, 2011. Konami (Team Silent) (September 21, 2001). Silent Hill 2 (PlayStation 2). Konami. Level/area: UFO ending.Climax Studios (November 6, 2007). Silent Hill: Origins ( PlayStation Portable). Konami Digital Entertainment. On-screen text: "....it is believed a being of tremendous mental energy may become a vessel capable of giving birth to Samael, the God worshipped by this cult". a b Climax Studios (November 6, 2007). Silent Hill: Origins. Konami Digital Entertainment. Scene: Staff credits.

The Best Videogame Stories Ever". GamesRadar. April 21, 2008. Archived from the original on June 15, 2011 . Retrieved July 16, 2010. Silent Hill 2 Remake release date". Archived from the original on October 23, 2022 . Retrieved October 19, 2022. A modern ghost town, engulfed in smoke because of a still burning fire in an underground coal mine. Haynes, Jeff (September 30, 2008). "Silent Hill: Homecoming Review – Xbox 360 Review at IGN". Xbox360.ign.com. Archived from the original on February 14, 2009 . Retrieved May 2, 2010. Top 100 Best Video Games". Archived from the original on January 1, 2018 . Retrieved January 8, 2018.Shoemaker, Brad (July 12, 2007). "Konami's 15-minute press event raises eyebrows". GameSpot. Archived from the original on October 24, 2007 . Retrieved November 10, 2007. Silent Hill: The Escape iPhone Review - IGN". January 7, 2009. Archived from the original on October 12, 2015 . Retrieved October 29, 2015. Robbery? Murder?""Nah, nothing like that.""Hah! You're just a gutless fatso!""Whadda you have to say that for?"

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