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Spider-Man: Across the Spider-Verse: The Art of the Movie

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You can see Spider-Man: Across the Spider-Verse's alternate designs for Prowler (via Toonado.com) in the video below! @im.living.dead Replying to @Rwd_draw here’s our boy 🫡🫡 #acrossthespiderverse #spiderverse #spidermanacrossthespiderverse #marvel #sony #artbook #milesgmorales #earth42 #prowler ♬ Across the Spider-Verse (Start a Band) - Spider-Man: Across the Spider-Verse - Daniel Pemberton Sorry I was long. I just wanted to explain about this weird Visual Consultant credit that I ended up having in the film. People keep asking. Our mantra throughout the film was ‘make this read like a comic book.’ If the set needs to be moved, if the focal length needs to be changed, if character staging needs to break, that’s fine. At the end of the day, it was all about paying homage to classic comic book design language. Gaming Let expert reviewers guide you on which games to play. From consoles to RPGS and shooters, we’ve got it all here just waiting for you to read.

Gadgets & Smart Home Whether it’s a drone, a smart vacuum or noise cancelling headphones you are looking to buy, our reviewers have tried and tested it before you have to. The upgraded version of the Spider-Man 2099 suit has been in development for a while, both by the visual artists working on it for the film, and Miguel O'Hara in the film somewhere in some corner in his laboratory. With the fate of the universe at stake, Miguel may finally be motivated enough to finish developing the suit, and stop Miles. Oh, constantly. But there was an understanding throughout the team, and ultimately the production at large, that it’s not simply about coming up with the greatest idea. It’s about the best idea for the project. A lot of times you’re doing work to figure out what isn’t going to go in the film. We have artwork for things that would have been really cool, but would have left the audience asking way too many questions, and taking us down a rabbit hole that is not necessary to tell the story of Miles and the other Spiders. As a result, you never get bummed, or turned off when a great idea that you all really believed in just doesn’t fit, because in the end it’s all about the whole. Spider-Man: Across the Spider-Verse follows the continuing adventures of Miles Morales (Shameik Moore) who once again teams up with Gwen Stacy (Hailee Steinfeld) to save not just one universe but many. It’s scheduled for release June 2, 2023 and will then be followed by the trilogy capping Spider-Man: Beyond the Spider-Verse on March 29, 2024.Matt Villei is a News Writer for Collider. Having a deep appreciation for the games, films, and books he experienced growing up, Matt wanted to learn the inner workings of how these media pieces were made and how to make his own. He graduated from Hofstra University with a Film Studies degree and a Creative Writing minor with the hope of one day making something like the art he grew up enjoying. And the film preserves the most important part: To create something different from what we generally see in mainstream animation. To handle the expanding multimedia aesthetic of the franchise, Sony Pictures Imageworks created a new department called Look of Picture. “On this one, there are so many technical hurdles and different looks that I’ve spent 80% of my time developing tools,” states Bret St. Clair, Senior Look Development and Lighting TD at Sony Pictures Imageworks. “We saw a lot of art that depicted paint being thrown around in-frame in ways where strokes aren’t specifically connected to a character or to anything. They’re floating in space. The problem for us is we try to approach everything rendering in a traditional way. Then we try to have all of our tools handle the rest in compositing. When it comes to positioning brushes in 3D, we needed to be able to reconstruct where those positions are, even when they don’t lie specifically on the surface that you’re applying the brush to, and the rendering tools, especially in 2D, don’t give you that information for free.” I work with pencil, photoshop, I do the comp in After FX and my edits in Premiere, with my own sounds and all bunch of crap in Audition... Did I ever say how much I love adobe? Again Sony 5 Starts gave me full most luxurious team of super high profile technicians, artist, software , hardware, animators, 3D artists and modelers. People with lots of patience that didn't understand very much what I had in my brain at first. But together and thousends of paintings , layers , renders and hell amount of art we all develop the most spectacular 3 or 4 shots I ever seen. ( at least at the time ) I hope Sony will publish them some day. ( And hope they dont give me an "Advisor" Credit for that…! )

A complex battle that takes place in the Guggenheim Museum. “It’s in Gwen’s World, but the Guggenheim is actually filled with photorealistic artwork created by Jeff Koons,” Cornute-Sutton states. “It was one of the only times in the movie where we actually did go into Substance 3D Painter. We had photorealism, an architecturally significant building that we had to recreate, but in Gwen’s World style, and there is a helicopter bursting through the skylight in the ceiling. Vulture is in this sequence, and he’s from the Leonardo Da Vinci Verse, so he’s in a completely different sepia tone style. Then Spider-Man 2099 comes in with this digital suit that comes on in bits and bytes; his righthand gal Lyla pops in and she’s a hologram. Jessica Drew hops in on her motorcycle. And there’s Gwen and her father. They’re all in their styles.” When the Kingpin’s initial plan succeeds, the Spider-Verse is momentarily merged in one of the film’s most abstract, eye-catching sequences – as this concept art shows. Rogue’s gallery Aritst Kristafter Anka is credited with this Spider-Man 2099 suit design, but according to a visual development artist who worked on Spider-Man: Across The Spider-Verse, Jake Panian, he states: Animation is so collaborative and inclusive. More than any art that I know. Everybody are all authors and responsibles of this film.

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Other artists , other directors and art directors and production designers join the team. A difficult task for all of them. Brave people with new energy ready to continue what I left. We didn’t fall into anything too familiar, because it was unfamiliar territory for a lot of us. But there was so much support from the studio in our vision, that it was okay for us to be like, “Okay, we know what we want, how do we do it?” And Danny Dimian, the VFX supervisor of Imageworks would respond, “We’ll show you how to get it, and if we don’t know we’ll figure it out.” It was a studio-wide effort of everybody believing in the vision and the message. So it was okay that we didn’t exactly know how to do things, or even that we had to invent new ways to do things. Im really happy to see that most of my shots on this early boards made it to the final film. Again I would like to congratulate the whole team that finished the final film for preserving the compositions and the original intention of these shots. It shows that everyone felt inspired and that they really cared for this particular vision. As we move into Spider-Man: Beyond The Spider-Verse, Miguel O'Hara realizes he, along with the entire world, will have everything to lose if the canon is broken, and will fight to his last breath to save it from Miles' negligence.

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