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Posted 20 hours ago

Hasbro B8571 Nerf Blaster Zombie Ner Doomlands The Judge, Yellow/Black, Standard

£9.9£99Clearance
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Riot, you made a mistake with making this Shotgun objectively overpowered. I do have a couple of solutions for this that I know you can do for the next patch. You can just reduce the damage of the Judge straight-up, either by damage values or reducing the fire rate. You can also reduce the number of pellets it has now, like from 12 to 10 or 9. You can also reduce the distance at which the rounds are effective ( personally think this is a better idea ), because it shreds at too long of a distance. For instance, damage dropoff starts at 8m, and then up to 15m the damage of the weapon is reduced, and even more so up until 25m. The remake vote will last for the duration of the buy phase, if the vote is not passed by the end of buy phase it will expire Killjoy’s Nanoswarm has been a terror to play against. It’s meant to be a strong stalling and post plant tool—but we feel it’s currently dealing far too much damage and players aren’t able to engage in the desired counterplay. Fires 3 darts with every pull of the trigger: the judge toy blaster shoots 3 darts at a time with every prime and pull of the trigger All connected players on the team that called the remake may vote to remake the game— It’s required that all connected players agree to remake the game

The Judge needs to be nerfed now. : r/VALORANT - Reddit The Judge needs to be nerfed now. : r/VALORANT - Reddit

Goal is to bring the Vandal in closer competition with the Phantom. We believe these weapons aren’t that far off in competition and hope these changes will do that. Hit Impact VFX Update has a TTK of 1.90s ( it isn't 1.71s because I accounted for the required pauses to reset recoil and make the shots enough ) This patch’s other major nerf was aimed at shotguns, which now cause less aimpunch — or flinching — to enemies you shoot them in the head. On top of that, their tagging is also less effective from further away, meaning that getting hit by one shotgun pellet will no longer slow you to a crawl from halfway across the map. In testing, the Judge can Instant Kill when aiming at the body from point-blank to 10m, at 15-25m it needs two to three shots to kill, and at 30m it needs to do six to seven shots. That on paper seems normal, but the Time to Kill ( TTK ) calculations I did say otherwise.Off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively The Judge is one of the five modern multi-fire blasters capable of firing more than two darts at a time, the others being the SledgeFire, the Mediator Barrel, the Trilogy DS-15, and the ShellStrike DS-6. Includes 30 Nerf darts: includes 30 official Nerf doomlands Elite darts that are tested and approved for performance and quality, and constructed of foam with flexible, hollow tips Dart revolving drum: this Nerf doomlands blaster has a huge 30-dart revolving drum for massive dart-firing fun Our goal here is to make Shorty users work a little harder for the kills they get by requiring them to be a tad closer to their target.

Judge Nerf - Forbes ‘Valorant’ 7.09 Patch Notes Bring Judge Nerf - Forbes

Hitting an enemy past 10 meters will apply a different tagging value to them instead of the standard tagging Killjoy gets her first major update, which should empower more counterplay against her Nanoswarm, as well as reduce its damage. Viper, Breach, Sova, and Sage also get some worthy changes. This change should allow Viper, in many situations, to get her wall placed pre-round and then join her team before the barrier drops—or create uncertainty about her location when the round begins. Increasing the speed of the wall rising should reduce the awkward period that occurs after it starts to rise but isn’t covering all the angles Viper and her allies would expect. Decay Sage might be the most-nerfed character in all of Valorant so far, but this time around Riot appears to be taking the kitchen-sink approach to reducing her power. Sage now only heals for 60 health instead of 100, and when she heals herself, the healing comes out half as fast. On top of that, her Slow Orb is also now 30% smaller. But Sage’s changes weren’t all nerfs, as her wall now has more health if it stands longer. The wall now starts at 400 health, but after three seconds grows to 800 health. These features take effect from agent select to game end. We also added an option to hide + auto-reject friend requests.Server hit VFX confirms will now spawn at the location of the hit on the character and stay attached to that position (previously, it spawned at the game space location and stayed there)

Nerf blasters | Foam Blasters | Nerf toys | Argos Nerf blasters | Foam Blasters | Nerf toys | Argos

Improved framerate by allowing a wider variety of VFX to be multi-threaded, examples include Brimstone’ Sky Smokes and Breach’s Rolling Thunder If the vote is successfully passed and the game is remade, all players who voted do not receive any XP or MMR adjustments for the match. The match will also not show up in match history. All disconnected players not part of the vote will take a full MMR loss for the game, and receive a leaver penalty equivalent to disconnecting from a full match.. Valorant’s newest patch is here and this time around there are tons of changes for players to get used to. The biggest changes is likely the nerf to Sage, but shotguns are getting a similarly-sized nerf as well. Other changes this patch include the first ever balance update for Killjoy, and tons of great new updates to the game’s Observer mode and even adds an anonymous feature for streamers. I know the devs are probably working on the Judge nerfs right now, just wanted to make this post because it's been enough time that the Judge reigned king.

Killjoy’s Nanoswarm has been a terror to play against. It’s meant to be a strong stalling and post plant tool—but we feel it’s currently dealing far too much damage and players aren’t able to engage in the desired counterplay. Turret Our hope is to increase counterplay on Barrier and reduce the strength of the wall during reactive use. This should slightly reduce the power of Slow Orb and increase intentionality. Right now, slow orb unintentionally covers a lot more ground than it should be if aimed properly.

Nerf The Judge (Nerf) » Nerfz Nerf The Judge (Nerf) » Nerfz

Greenwald, W. (2017-01-31). Exclusive: Straight out of Nerf Doomlands, Meet The Judge (Article). Geek. Archived from the original on 2017-03-26. Retrieved on 2017-01-31. Observers can toggle team-based crosshair coloring for spectated targets via the settings menu (General -> Use Team Color for Crosshair Color) If one dart is loaded into a chamber, it will be fired at a greater velocity than if all three darts were loaded. Popular opinion, the Judge is MAD BROKEN. Everyone that goes against a Judge knows the frustration of being obliterated by an easy-to-use shotgun. I know the reasons why and how to fix it ( probably y'all know this already ), but hear me out. Remake match: When a match begins with a 4v5 (or more lopsided teams), players will now have the option to end the game they’re in and queue for a new one.Context: We want players to be able to play with either of these options without feeling one gives better clarity than the other All shotguns get their aimpunch and tagging tuned, you can choose to remake a match (under certain conditions), lots of tweaks to the observer tool, and you get some new features that should help keep your identity private in-game.

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