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Mavrix Whistle Throw Rocket Pro

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Dialog During Gameplay: The Guardians talk. A lot. This can range from casual banter while exploring a world to insults flung at enemies (or each other) during fights to hints on how to solve puzzles if you take too long. There are also certain Ice-type enemies that can freeze and immobilise the Guardians like they got hit with Quill's Element Blaster's Ice mode, requiring him to smash their icy restraints via Pistol-Whipping, with no negative repercussions to the Guardians after they're freed.

Heaven: Drax tells Peter on Knowhere about the afterlife his people belief in, Ultath, where those who completed good lives go to enjoy rest forever. Peter mentions in the same conversation that he thinks his mom is in Heaven, while Drax continues to happily talk about Ultath whenever a good opportunity for death comes up. Choice-and-Consequence System: Similar to the Telltale Game, the group will get into disagreements and leave it to Quill to make the final call, leading to different dialogue and paths based on the decisions you make. Decisions that change more than dialogue generally come with a red box in the corner of the screen describing the change. Examples include: The Collector’s Emporium pretty much exists just for this (and to sell you a Guardian Collectible for Gamora), being a collection of artifacts from across the Marvel Universe. It also includes a nice tribute to Stan Lee.

DOCUMENTS

Stat-O-Vision: Like how many games use Aura Vision, this game lets the player see enemies, interactible objects, and your objectives highlighted by activating Peter Quill's visor. Happily Adopted: It’s revealed that Ko-Rel adopted Nikki to protect her from the Kree empire's purity laws. At the end of the game, the Guardians adopt her as well. Gamora later pretends to lose her grip on Peter and drop him down a cliff. Peter let's out a very high pitched shriek much to Gamora's amusement. Experienced Protagonist: Each Guardian is already a veteran of some kind and it’s clear they’ve worked as a team for at least a few missions already judging by their conversations and some codex entries, though it's in this game that they fully and firmly form their unity as a team.

Mantis technically joins the Guardians for a chapter, journeying alongside them as they navigate a dangerous area and braving multiple combat encounters with them. The "technically" part comes in because Mantis is using her mental abilities to keep Drax pacified during his Brainwashed and Crazy state, and can’t join in combat using him due to the mental strain that would put on him shattering her control over the unstable berserker, as well as being unable to use Drax's great strength to bypass obstacles in the Guardian's way, forcing them to find alternative methods to proceed without Drax's aid. Related in the Adaptation: Ko-Rel and Nikki are mother and daughter in this game, but in the comics, they're not even from the same reality — Ko-Rel is from Earth-616, while Nikki is from the Guardians' original setting of Earth-691. Downplayed in that Nikki is actually adopted. Adaptation Species Change: Mantis is portrayed as an alien, as in the MCU, but rather than retaining a more human skin tone, she's portrayed with bright pink skin. Similarly, Drax maintains his Adaptation Species Change initiated in the movies, though he's a Kathatian rather than a Kylosian this time around. Asteroids Monster: The large purple voxiplodes are just as harmless as their smaller relatives, except when they die, they shoot out for of those small voxiplodes for you to stomp. Multiple Endings: Sorta. During the post credits "Where Are They Now" segment, the length of each Guardian's epilogue depends on how much you invested in building a relationship with them, gaining up to 3 notes.

Alternate Continuity: The game is not set in any existing Marvel continuity, and its story liberally takes elements from multiple different iterations of the Guardians of the Galaxy. Kill the Ones You Love: The only way to be free of the Promise is to kill its projections of your loved ones. You as Peter have to shoot his mom three times and kill her to avoid a Non Standard Game Over. Break Meter: Some enemies have a Stagger Bar which fills up as they take damage. When it gets full, the enemy becomes staggered, leaving them defenseless for a time.

Boss-Only Level: Chapter 15 and 16 don't have any normal levels or enemies, just two big boss fights and some story stuff.Seeks Another's Resurrection: The Universal Church of Truth and their followers feed faith energy to their god in return for its Promise to revive all their dead loved ones. If Quill doesn’t pay the Nova Corps fine, in the Stinger, the device activates and disables the Milano. Shrouded in Myth: A good portion of Drax's dialogue is him repeating legends he heard about famous figures like Lady Hellbender that are so ridiculous that they can't be true. Examples include Lady Hellbender defeating a fleet by holding her breath or changing the weather on Seknarf 9 to change her mood.

As you arrive at the entrance to the colourful jungle area, you should see the Guardians standing around. Before we continue through the area, there is a bit of loot to be had.In the comics, Star-Lord never has any sort of relationship with Ko-Rel, but in the game, they're former love interests to one another on either side of the law. For some reason or another, the Guardians really like using Peter's toothbrush for cleaning purposes emphatically not dental in nature, much to his annoyance.

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