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Welcome to Dino World

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The power generators also behave slightly differently. You can add a total of eight generators (rather than 12) and each generator produces four megawatts of energy to an adjacent pen. So, one generator might supply four pens or supply one pen four times. Every time you build a new pen you also increase your threat level depending on the dino drawn. A herbivore will increase the threat by one and a carnivore will increase your threat by two. As a free action (no die required) a player can select a research ability which allows the player to adjust a die by one. The die is not physically changed as all players use the same dice pool. The value of the die can be increased beyond six allowing players to build the bigger dinosaur pens, without having to combine multiple die. This expansion comes with 3 new dinosaurs that are a hybrid of different types: Galliraptor (herbivore Gallimimus & small carnivore Raptor), Tyrannaceratops (herbivore Triceratops & large carnivore T-Rex), and Velocidon (small carnivore Velociraptor & large canivore Pteranodon). If you are wondering, Dinogenics is my favorite dinosaur game. While Dinosaur World’s park building is more thematic, I prefer Dinogenics’ gameplay and game length. If you were NOT wondering… well, I guess it is too late. Sorry. 😊 )

In danger mode there are three research lab action cards that are available. These are sorted in two three groups – Z, Y and Z – and one from each group is revealed at the beginning of the game. These offer game changing abilities and powers that can be actioned like the research ability in the lite mode. You can use the X, Y and Z research actions three, two and one time(s) through the game respectively. Dinosaur World simplifies many steps that I thought were a bit of a stumble in Dinosaur Island. In Dinosaur World, round steps are easy to teach but thinky, especially as you plan out how to run your “Jeeple” (the game’s term for your wooden Jeep playing piece) on a tour of your personal theme park. Before that, you’ll take steps that are quite easy.

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If that was not enough there is also the danger mode which all of the above can be played with as well. The amount of content is higher than the tallest T-Rex and more varied than the dinosaurs pens you can draw. Dinosaur World has 17 different types of dino meeples (the deluxe version that I’m using for review does, anyway; the retail version just uses a single type of green wooden dino-meeple to represent all the herbivores in the game). In many ways, that’s cool. Or, it’s cool until someone says, The aesthetics of Dinosaur World and the quality of the components are both incredible. The artwork, fromKwanchaiMoriya, JoeShawcross,andAndrew Thompson,isstunning. Every tilepops, andthe gamebrings your table to life (especiallyas it will take up pretty much all of it). TheJeepleTour stage injects a dose of reality into the gameand alsopresents a charming logistical puzzle. As you start each tour from the Welcome Centre tile, playersmustconsider wheretheyplace attractions to keep them accessible. As new tileshave to be connected on at least one side, there is a huge amount of freedom in how you build your park. At the end of round three, the Welcome Centre tile will move three spaces away and become the Park Entrance. This means youhave tothink carefully about where to put your attractions so that you can still get to them later in the game. Bored To Extinction Welcome to Dino World is a roll and write where players are competing to build the best dinosaur park. Players use dice to build special buildings, power generators and build dinosaur pens, draw paths to connect to the park’s entrance and attempt to stop dinosaurs attempting to escape. Players are also competing for visitor cards (aka objectives) and being the first to claim them means that you can deny your opponents from getting them.

Depending on the danger level certain generators might malfunction. If they malfunction, then a part of the dino pen is damaged. If all the squares in a pen are damaged, then the dino escapes and causes additional damage to adjacent pens. Final Thoughts on Welcome to Dino World So, we did. And I’m glad we did. Dinosaur World is great and builds on many of the same ideas that were successful in the other 2 main games in the “Dinoverse”, the name of the collective Pandasaurus universe of dino-games: Dinosaur Island, Dinosaur Island Rawr ‘n Write, and Dinosaur World.I had been intrigued by Dinosaur World, from Pandasaurus Games ( Wild Space, That Time You Killed Me, and of course the many other games/expansions in the Dinosaur Island space), but didn’t have the cash to shell out for another round of dinosaurs. Like its predecessors, Dinosaur World puts players in the shoes of burgeoning entrepreneurs aiming to build the best dino theme park over a 5-round experience.

Dinosaur World is a lot of fun, but it is much more likely that I pull down Dinosaur Island: Rawr ‘n Write to play because it’s so much easier to set up and play right away. If this can be believed, the biggest takeaway from Dinosaur World is its size. I have a Game Topper for my game room (3 feet wide by 6 feet long) and it is normally enough for any game I play. This is especially true when you consider solo play. I only played Dinosaur World once solo for this review, and that was enough to confirm what I already guessed: Dinosaur Island Rawr ‘n Write is simply the better game for a single player, mainly because there is no setup/teardown time. You can get all of that Dinoverse magic in about 20 minutes. It took me about 75 minutes to set up, play solo, and put away Dinosaur World.

The Verdict

These new dinos grant higher victory point levels, but it comes with increased threat as well. However, their dual types are quite versatile, as they can satisfy the various objectives and tiles seen in the game! So, this one may be a bit of a stretch as Tales from the Loop is mostly about big lumbering robots. But there are dinosaurs in there too! The base game has a few event cards and tasks that are all about the characters stumbling upon these wild dinos on their travels. An expansion for the game adds a whole story based around these wily lizards. I don’t want to give too much away as discovering the story is part of the fun.

This creates a number of problems. You need to be in a well-lit room. You need to not be 47 years old and suffering from near-blindness. (Maybe that’s just my problem.) You need to NOT play this at a bar or game cafe that doesn’t have large tables. This is a tight game on a 6-foot long, 3-foot wide table, as noted previously. At one friend’s house, Dinosaur World required a small poker table on the side to hold all the stuff. Dinosaur World barely accommodates 4 players thanks to all of the tile laying you will do during play. This massive table hog left me in the place I expected: as fun as Dinosaur World is, it is not my favorite game in the series thanks to the Tyrannosaurus-sized footprint. At a high level though, you play as a bunch of kids who are going to a school near an experimental particle accelerator called The Loop. Strange things keep happening and the kids all get curious and decide to investigate. You have a story to play through, but you also need to do all those kid things like homework and taking the dog for a walk. If you neglect this stuff you may get grounded. That means you can’t go out and investigate and things start slipping by. There are definitely a few rough edges with Tales from the Loop. There were a few moments when it felt like a rule was missing. But if you can see past that and really get into the exploration of the fantastic setting, you’re going to have a good time. Now with dinosaurs!The Dinoverse is many things to many people, but everyone I’ve played these games with agrees on one thing: these are the greatest dice in dice history. They feel great in the hands, have a satisfyingly chunky feel to them, and for reasons that only the Dinoverse (and the film series) can explain, they are an amber color that stand out no matter where they happen to be on your table. The shape of the path will be determined by the pip value of the die. A player can draw multiple paths as a single action if the total value of the paths does not exceed the pip value of the die.

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