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Games Workshop Warhammer 40k - Codex V.9 Adepta Sororitas (En) [Personal Computers]

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Replaces a condemnor boltgun with one where the stake mode that has a bonus point of AP and does a flat 3 mortal wounds to psykers instead of the normal d3.

The immediate standout from this list is Righteous Rage, which now mirrors Hatred Eternal from the Drukhari codex, allowing the Warlord to re-roll all hits and wounds in melee.In the shooting phase Stern fires off a Smite type attack, buffed if there are any Chaos units nearby.

Basic Celestians are a little toned down from before, thanks to Exceptional Proficiency losing a wound-buffing component and their hit boost from a nearby Canoness now only being +1 instead of re-rolls. Executioner of Heretics has been rewritten in line with the new Morale mechanics but remains very similar. While only being able to go to a 5++ for most things is weaker, you’re definitely still going to want this in many armies. The value of the Miracle dice that you discard determines the range of the Miraculous ability’s Aura effect, from 1″ to 6″ depending on the value. Like in other codex you get access to ‘flavoured’ versions of the Battle Traits, Agendas, Requistions and Relics but the main draw is the new Trials of a Living Saint mechanic that you’ll be using to chronicle your chosen Sisters of Battle Character’s journey from Saint Potentia to Living Saint (or possiby Martyr).Importing another neat trick from Skitarii, this unit now goes to 20, and that seems like it’s plausibly quite a big deal. Notably, these are explicitly not auras, so they are not affected by abilities which increase aura ranges – but also can’t be disabled by anti-aura abilities. A decent trait especially for big blocks, where losing no more than 1 to Morale ever can be potentially helpful, and for keeping Miracle dice flowing. Defend the Shrine – Battlefield Supremacy: If you pick this then after both sides finish deploying, your opponent can pick one objective on the battlefield which is not in their deployment zone; this is the Sacred Shrine. She has an Aura that combines the effects of a Canoness and Palatine, so re-roll 1s for both hits and wounds for CORE, and as you’ve probably come to expect from a character of this tier, gets to pick one nearby CORE or CHARACTER unit to supercharge in your Command Phase.

As a general note before we jump into units, there are a few consistent equipment changes across this book. The Sigil probably stands out as the best single item, just to give you more flexibility with Hymns, but there’s interesting possibilities with Ecclesiarch’s Fury too.

She’s thus very far from idle even when she hasn’t hit melee yet, and is extremely good once she does.

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