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Clementine Book One

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a b c d e f g h i j k l m n Wallace, Kimberley (January 2013). "Creating Clementine". Game Informer. pp.26–31. Archived from the original on 22 September 2018 . Retrieved 6 October 2018. Clementine's design was based on art director Derek Sakai's own daughter. Sakai described her as having "a crazy sense of fashion", selecting beloved clothing items to wear regularly. As such, Clementine was given an iconic baseball hat that serves as her connection to her parents. [3] Sakai provided Vanaman with other advice from his fatherhood, offering that Clementine would appear smarter if she did not say as much, while still pointing out character flaws should one get out of line. [3] Much of the game focuses on changes to Clementine's appearances and personality as she comes to grips with the new reality of the zombie-infested world. At the start of the game, Clementine is wearing a clean white dress, but it becomes dirty and soiled throughout the game, "reflecting her loss of innocence", according to Sakai. [3]

In this expansion on Robert Kirkman's The Walking Dead universe, Clementine is on her own again, using crutches to compensate for the makeshift prosthetic she's been using since losing her lower left leg. It's after breaking this substitute leg that she reluctantly agrees to accept help from a nearby Amish settlement. The doctor there fits her up with a nice new prosthetic but she's too wary to stay overnight, despite all the help they've freely given her. Clementine is introduced in the first season as a young girl, left in the care of her babysitter Sandra while her parents are out of town, at the start of the zombie apocalypse. She is found and cared for by Lee Everett, another survivor, who tries to help her find her parents, and becomes a father-figure to her, teaching her how to survive. Lee is eventually bitten, and after a tearful goodbye, Clementine travels with other groups. Over several years, she becomes a guardian to Alvin Jr. (AJ for short), a child whose parents died in the apocalypse, and comes to raise him as Lee did with her. Clementine is woken up the next morning by an Amish boy named Amos heading off on his Rumspringa. She chases after him and alerts him that walkers are behind him. After killing the walkers with his axe, Amos asks Clementine where she is headed. She tells him she is travelling north and he informs her he is also travelling north. They travel together and Amos reveals that he is going to Killington in Vermont to build a homestead on the mountain where he will be awarded with a plane ride after the job is completed. They travel together in Amos' buggy into the night where they hear people calling for help, Amos helps the family into his buggy and Clementine drives them all to safety. While Clementine is asleep, one of the people they saved tries to assault Clementine. She holds a knife to his head and then stomps on his hand with her prosthetic foot before leaving. Amos chases after Clementine on his horse and asks her to come with him to Vermont.

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Clementine is a fictional character in The Walking Dead episodic adventure video game series, a spin-off of the Robert Kirkman comic of the same name and developed by Telltale Games. An original character developed by Telltale for the video game series, she is the series' main protagonist and one of the playable characters. She is voiced by Melissa Hutchison and was written by several people, including Gary Whitta. The story begins with Clementine walking through the woods after her departure from the school. After a close encounter with a group of zombies, she slips in a gap, breaking her prosthetic leg in the process. While Amos fixes Kenny for Clementine, everyone starts to worry about Georgia. Ricca and Olivia approach the two and tell them that Olivia fixed the engine and alternator for the generator. Amos offers to take them to the lift, but Ricca reminds him there's no bridge, until Olivia speaks up about there being another way. She tells them the bridge was only a shortcut and offers to show Amos the way. Georgia then approaches and tells them to give up with the generator and to get to work. Clementine says they only have 17 days worth of food left. Danzis, Alan (2012-12-07). "Interview with 'The Walking Dead' video game writer Gary Whitta". The New York Times. Archived from the original on 2013-06-24 . Retrieved 2012-11-17. Clementine was considered an emotional centerpiece of The Walking Dead game, and several journalists expressed caring for her fate in a way that few other games have been able to capture. Following Telltale's sudden closure in the midst of releasing The Walking Dead: The Final Season, Kirkman acquired the game's assets and brought some of the Telltale staff on to finish the season within his company Skybound Entertainment, as he felt it was necessary to give closure to Clementine's story. The character subsequently appeared in the 2021 series Skybound X and appear later in the comic book of the same name by Tillie Walden in 2022.

Things that I mostly liked: Ricca was a good new character that I want to know more about. The art style was mostly pleasant to look at despite being hard to decipher more frequently than I'd want. The overall story is Matulef, Jeffrey (June 12, 2016). "The Walking Dead Season 3 revealed". Eurogamer. Archived from the original on June 14, 2016 . Retrieved June 12, 2016.With the game's second season, Clementine becomes the playable character, a choice that allowed them to continue the themes of the first season while introducing new characters and situations for the second. [7] [8] Telltale was first challenged to try to make Clementine feel like the character that the player, through making decisions as Lee, had groomed. One method this was resolved by was to create the first scenario of the game to put the player in control of Clementine's actions that have disastrous results (the death of one character and being separated from another) as to make the player felt as if they had made those choices and separating them from familiar characters. Further, they had to consider how to present Clementine as a character that could make substantial changes on the world and characters around her despite being a child. [9] Set in the comic’s Walking Dead universe, Clementine is on a journey north when she meets up with Amos, a young Amish teen. Together they travel to a Vermont mountain to do a job of building a small settlement. Disconnected from the overwhelming mythology of 193 issues of comics or 131 hours of television (discounting spinoffs in both genres), The Walking Dead games were more compact, more urgent. There wasn’t a lot of room for straying from the most powerful and concise narratives, characters, or jarring plot developments. When I first heard there was going to be a Clementine book, I was cautiously hyped. I really enjoyed the games and loved the stories they told and the characters they brought to the table. Then I heard that AJ wouldn't be in the comics and I lost a lot of my hopes for it. Clementine would never leave him behind so the entire concept was flawed and bad. I got a review copy through Edelweiss though, so I read it. Goldfarb, Andrew (2013-07-20). "Comic-Con: Clementine Will Be in Walking Dead Game Season 2". IGN. Archived from the original on 2013-07-22 . Retrieved 2013-07-20.

I thought that Clementine: Book One was a great book and a wonderful spiritual successor to The Walking Dead: The Telltale Series. I thought that Tillie Walden had a really good understanding of Clementine's character and life in the Walking Dead universe. In the video games, Clementine becomes the guardian of a small child named Alvin "AJ" Junior when she is just 10-years-old. Clementine keeps AJ alive and teaches him to be safe. In the final Telltale game, after years of wandering the road, Clementine and AJ join a community of teenage survivors living at an old boarding school and make a home for themselves there.Right before his death, Tim tells Georgia not to let Olivia go. Georgia takes this to heart after finding out Amos was planning on leaving with Olivia. But when she comes across an Amish teenager named Amos with his head in the clouds, the unlikely pair journeys North to an abandoned ski resort in Vermont, where they meet up with a small group of teenagers attempting to build a new, walker-free settlement. A little while later, Olivia successfully removes the bullet from Ricca's torso. While the two try to get some sleep, Clementine goes to take a look around and finds a cat. The Final Season is the closure of Clementine's narrative arc in the series. Some years after the events of A New Frontier, Clementine and AJ, who is now a young boy, are traveling on their own. After stumbling into a walker horde, they are rescued by Marlon, the leader of a group of children from the abandoned Ericson boarding school. Clementine uses her time in the school to get to know the other children while helping them for sustainability and protection. Eventually, Clementine finds out that Marlon traded two of the school's residents, twin sisters Minerva and Sophie, to a group of raiders that threatened the school in exchange for safety and intends to do the same with her and AJ should they return. Clementine pressures Marlon to reveal the truth to the other kids, only for him to be shot and killed by AJ. Ayres, Andrea (October 11, 2020). "What's next for Walking Dead? More of Telltale's Clementine, says Robert Kirkman". Polygon . Retrieved October 12, 2020.

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