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Thunderworks Games Tenpenny Parks, Red

£30.045£60.09Clearance
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Tenpenny Parks is much simpler than your typical euro game, and plays in roughly an hour. Also unlike many euro games, the rules are crystal clear and concise. In fact, this might be the simplest euro-style game I’ve played – more on that later. Tenpenny Parks breaks its five rounds into five steps: income, actions, bonuses, advertising, and cleanup. So double-knot your laces and fill up your canteen with water (or something stronger, we won’t judge). Leave the map at home. Let’s go for a wonderful, meandering hike along the trails within these areas of natural beauty. Join me as we learn how to play Parks! How Do You Win?

More than once while playing Tenpenny Parks, someone compared its Tetris-like puzzle to A Feast for Odin, a much heavier game which features polyominoes and worker placement and buying side boards to continue building polyominoes across your tableau. As long as you tailor the experience to your audience, Tenpenny Parks will land well. Hardcore/serious gamers will want to look elsewhere. For everyone else, let’s talk about why I think Tenpenny Parks works so well! My Comments: I think the theme is delightful. The rides are imaginative with neat card art. The colorful art also helps deliver the theme. PARKS, by Keymaster Games, is a beautiful, relaxing board game experience. In it you control two hikers, trekking across the National Parks of the US. What ‘memories’ will you make along the way? What photos will you snap?

Your goal? Build the best theme park. A heavier design might turn Tenpenny Parks into a simulation with lots more nuts and bolts around staffing, or ride maintenance, or events that might change the rules of a particular round. Final Score: 4 Stars – A great entry into the theme park genre, just be aware that both money and actions are pretty tight.

Lastly, during the Cleanup Step the available concessions get refreshed, workers are returned, the carousel is rotated by the new start player (by rotating the carousel certain attractions on display will get a discount while others get a price increase) and the month marker is advanced. We are using a custom rating scale. Each game will be evaluated by both of us on 1 to 10 scale in five areas. When combined, this creates a possible score out of 100.Again, Tenpenny Parks is the simplest euro style game I’ve played. For the record, I love simplicity in principle, especially when applied with precision, but simplicity can easily suffocate game design, which I will argue happens here. Tenpenny’s worker placement remains the obvious example. Worker placement without a limit of one worker per location is just vanilla action selection with extra steps. Thus, Tenpenny Parks is more an action selection game with a small zest of worker placement for one particular action. It’s got the flavor without any substance, like hotdog water. Look I like Theme Parks. I've played loads of Rollercoaster Tycoon and I really like Unfair, another Theme Park themed boardgame. So whenever a new game is announced with this theme it always piques my interest. Has Tenpenny Parks hit all the marks? Lets find out. Play begins with everyone taking their first income of 3 dollars. As for actions, players have three workers to place between five types: builder, banker, arborist, contractor, and realtor. The builder spaces appear on a rotating carousel within the board and each corresponds to an attraction for sale. Each builder space on the carousel is marked by a unique price adjuster that increases or decreases the cost of respective attractions. When workers are placed here, the player pays for the corresponding attraction and places the unique attraction piece into their park board. When placing tiles, players cannot build on top of trees, and tiles may only touch diagonally. Importantly, the builder spots are the only spots that follow the traditional worker placement rule of allowing only one worker; the rest can hold any number. During the Actions Step players take turns placing their workers onto the main game board. By doing so players may remove trees, expand their property, gain money and build concessions and attractions. There is a slight question mark over the replayabilty of Tenpenny Parks, I could see it becoming a bit repetitive if it wasn’t mixed in with plays of other games, but as it doesn’t take too long, it will always be welcome at my table.

After that players may advertise during the Advertising Step. Each build attraction comes with an Advertising option that lets you convert money into VP. A gripe I have with the game is replay-ability. There is not much variability in set-up (besides the personal goals) and you use almost all attractions cards in higher player count games. Extension boards are also all very similar I feel they definitely could have done something there. After 5 plays the games are already starting to feel a bit the same. You have two Hikers, remember. Once your first hiker reaches the Trail End, you get to flip your Campfire token alight again. (So once again, if you want, you can visit an occupied tile). When it comes to moving your Hikers, you can move one on one turn, and the other on a later turn. Or, you could move one again and again – the choice is yours. Once both of your Hikers reach the Trail End, you’re done for the Season. At some point, you’ll either run out of Trail, or you’ll opt to move one of your Hikers to the Trail End. When you move here, you’re presented with a few options, and you can perform any one of them. You could decide to Reserve a Park. To do this, you place your Hiker in the top space on the Trail End. If you’re the first player to place in this option this season, you also claim the First Hiker Token for next Season. Later players can also Reserve Park cards too, but not with an extra benefit. In Tenpenny Parks players are competing to build the best amusement park that gives thrills, creates awe, and sparks joy. This is accomplished through the mechanisms of worker placement and tile placement. At the beginning of the game each player gets a player board, three workers, seven money, and three goal cards. Players will keep two of these goal cards which will score three points each at the end of the game. The game is played over five rounds.Why do you want these tokens? Remember, you want to buy Park cards. Each of the three Park cards that you dealt during set-up states the number of tokens required to Visit it. They’re worth varying victory points. The more points they are worth, the tougher token requirements, or quantity. I’ll explain how you claim these cards later. But first… Let me take a selfie! Swig Your Water And Take Memories With You

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