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The Twice-Dead King: Ruin (Warhammer 40,000) [Paperback] Crowley, Nate

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In one sense, this is part of his tragic story: Oltyx doesn't know how to be a king and truly has no plan for his people who, in addition to suffering from a pursuing army, are going mad from a plague and are burdened with an outdated mode of fighting and a rigid command hierarchy that requires absolute devotion to a king. And with the last king having gone insane, that doesn't put the kingdom in a very stable place. Oltyx makes blunders: he kills his closest advisors and is cruel when he doesn't need to be. He, as mentioned, makes no plans and has no long-term goals. But, as a reader (listener since I had the audiobook), I didn't feel like this was wholly his fault. The narration is so close to him and focused on the desparation to survive another day that his faults are not fully laid bare to the reader. Instead of seeing the slow decay, until the very end of the book, I kept wondering "oh ho, how will Oltyx escape *this* scrape". But then the numbers in his control dwindle down to nothing and he is broken in both mind and body. It was only at this point that I realized I had not been reading a space romp but instead the tragedy showcasing the slow destruction of a people due to the hubris of their leader. If you’re already a fan, you’ll recognise all the units, wargear, and esoteric technologies found on the tabletop woven into with a deeper exploration of their inner lives and culture.

twice dead king) : r Spoiler warning. The fate of oltyx (twice dead king) : r

Nate tells a story on an epic scale with humour, reality and respect for the Necron protagonists - they are all believable and engaging individuals, and you are immediately drawn into their reality. And the reality Nate has crafted is the really impressive thing here. It would be absolutely wrong to say that this book humanises Necrons, because it doesn’t. That would do a disservice to the care Nate has taken to craft a reality and lived experience that is uniquely Necron, in the way the characters perceive the world, their plight, their past, their future and how they communicate, the memories and emotions that remain and how they process them. So while the Necrons are human, it is an exploration of human interactions under different circumstances that's kind of cool. The revulsion in the lesson of executing every second soldier. Moments of redemption of subordinates who are permanently compromised. Sacrifices for your version of the greater good. And yes, petty revenge fantasies on social climbers.In The Twice-dead King, Nate tells a story on an epic scale with humour, reality and respect for the Necron protagonists – they are all believable and engaging individuals. It may seem strange talking about the importance of ‘reality’ as a science fiction writer – but it is imperative. As a reader, we need to connect with characters, and for their desires and struggles to feel authentic. The more outré the setting, the more important this is. In a dystopian universe filled with daemons, world-devouring xenos, the grinding horror of the Imperium and general overblown gothic flamboyance, it is imperative to anchor a story with the authentic experience of what it actually feels like to exist here. Gnarly stuff, but my focus immediately shifted to "hekatic decrees" and "language of reality". More on that after disintegrators. Exile to the miserable world of Sedh, the disgraced Necron Lord Oltyx is consumed with bitterness. Once heir to the throne of a dynasty, he now commands nothing but a dwindling garrison of warriors, in a never-ending struggle against Ork invaders. Oltyx can think of nothing but the prospect of vengeance against his betrayers, and the reclamation of his birthright. But the Orks are merely the harbingers of a truly unstoppable force. Unless Oltyx acts to save his dynasty, revenge will win him only ashes. And so he must return to the crownworld, and to the heart of the very court which cast him out. But what awaits there is a horror more profound than any invader, whose roots are tangled with the dark origins of the Necrons themselves. But the ending sparks some questions, it's seems to heavily imply that Olytyx and Valgûl, the Fallen Lord are similar / the same person.

[Significant Spoilers] So, can we please talk about the

Ruin is a straightforward story about a decaying dynasty no longer capable of responding to the existential threat that is the Imperium of Man. The protagonist's plot is also very simple one about a reconciliation of brothers. For my first review this is perhaps a bit short but I feel like delving to deep into it would be a waste of the story. I found particular enjoyment out of the side characters and among these the deathmark Lysikor was an absolute joy, I do hope to see more of him/it in any future installments.neither matter, nor energy, but information: they cast hekatic decrees, written in the basal language of reality itself, which command the molecules of their targets not only to dissolve their bonds, but to tear each other apart.

The Twice-dead King: Ruin by Nate Crowley - Track of Words The Twice-dead King: Ruin by Nate Crowley - Track of Words

An excellent sequel to an already excellent. Rich character development with a lot of action. The main characters are "humanized" quite capably while remaining alien. The ambiguity in the ending is great and leaves me wanting more.

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There are 11 new miniatures in the box – that’s three Asuryani Nightwings and three Phoenix Bombers, as well as three Space Marine Xiphon Interceptors and two Storm Eagles. It’s a perfect way to get started with Aeronautica Imperialis – or to send your existing collections supersonic. We like it so much we unboxed it earlier in the week – you can see more of what you get right here. First of all, he is really funny. The necrons are a weird bunch, and Crowley is really good at finding curious observations, strange contrasts to human characters and absurd situations in the ultimately tragic material he writes about. Barely a chapter went by without a quotable line or a laugh-out-loud paragraph. So how do you demonstrate in a single story that you can have heart without having a heart, and write a 40K epic on the themes of love, solitude and hope with nuance, humour and action? Simply, reader, you do it like this.

The Twice-Dead King: Ruin (Warhammer 40,000) [Paperback The Twice-Dead King: Ruin (Warhammer 40,000) [Paperback

Necrontyr culture, both pre- and post-transference is explored in wonderful detail, and it is illuminating to see what aspects were retained once they’d been granted cursed immortality. Like the Imperium of Man, and indeed the various Eldar factions, the Necrons in 40K are a doomed society in decline, raging against the dying of the light and trying to keep hold of their rapidly fading grandeur, and this novels highlights how, like these ‘peers’, it’s largely their own hubris that puts them in this position. The Necrons in this book dub anything living as part of the ‘Unclean’, which stems from a revulsion of the physical form as much as anything else, though the contempt that they view the lesser races in is palpable. Hidebound by inevitable and necessary(?) hierarchies as much as the Imperium is, Necron society as depicted in this book is a rich playground for storytelling. Tonally different to Crowley’s previous Necron work, as well as Rath’s Necron novel, Ruin has a lightness running throughout it that belies the profound sadness it sometimes has; it’s easy reading but isn’t afraid to get heavy on the pseudo-science or actual emotional heft. I should probably mention that Oltyx has five partitioned minds of his own, which are all partial copies of his own consciousness. He has a very strained relationship with them.” The Volpone Bluebloods take on the Blood Pact in a brutal grind to liberate Gnostes as war rages across the Sabbat Worlds. What seems like a fairly direct campaign is complicated by mounting casualties and the unfathomable machinations of the enemy. The Volpone must prevail, through glory and honour.We’ve got all the usual business coming up on Warhammer Community this week, including killer new models and more information on the upcoming boxed sets for Warhammer: Underworlds and Aeronautica Imperialis, where we’ll be discussing all the new rules and taking a closer look at the factions. While there’s already a fantastic double-sided playing mat in the Wrath of Angels box, variety is the spice of life and you can never have too many areas of engagement. This double-sided gaming board continues the theme in the main set, with a lunar imperial outpost on one side and more volcanic terrain on the other. It comes in two halves for enhanced durability, with 342 playable hexes over the total area. Aeronautica Imperialis: Imperial Navy & Ork Air Waaagh! Ground Assets

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