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Posted 20 hours ago

Framemeister XRGB-Mini

£9.9£99Clearance
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Damo You should probably link to the Mylifeingaming video on youtube which is all about the OSSC somewhere in your article. The OSSC is in many ways better than the framemeister and their video on alternatives to the framemeister is pretty much the world's best summary on the topic. The other essential resource would be this from Fudoh: http://retrogaming.hazard-city.de/ossc.html . Fudoh has probably tested more upscalers and line doublers than anyone else on the planet for the purpose of retro gaming. The final place to look for info on retro consoles and getting the best possible picture is here: http://retrorgb.com/ . The latest firmware also introduced a “480p linedouble” mode, which results in a “960p” image. This is great for people who want an integer scale of 480p, however compatibility will probably be even lower then linetriple. Markus is also testing other modes and options, adding even more potential to the device! Fudoh also had some input about using an OSSC with a DVDO scaler: http://shmups.system11.org/viewtopic.php?p=1194539#p1194539

For me, the OSSC is all about eliminating input lag. I don't see this emphasized enough when it comes to this device. Playing a retro console on a modern TV with an input lag totally defeats the purpose of actually trying to play the game. It's so frustrating and trying to predict a reaction to account for the delay is a lost cause. To me, this is also the determent of products like RetroPie.The Framemeister was a revolutionary scaler that when it was released in 2011, it completely changed the way we play games on flat-screen TV’s. Upon it’s release, there was nothing else like it, however production of the Framemeister has stopped. The timing is good, as there are much cheaper and better options available, but there’s still one excellent use for the Framemeister: Streaming! If you game on a CRT and stream via the Framemeister, you can have a flawless-looking image…especially if you use the FBX profiles below.

It’s got a sampling problem on the horizontal axis, which causes vertical edges to show some kind of “false contouring”. This a a bit reduced on the RGB input (when using a 480p RGBs source) compared to the component input. 15khz input signals (240p or 480i) don’t show this problem. when you know what to look for it can really bother you. You can mask the effect by increasing the H_SCALER setting to make the edges more blurry, but compared to a good 480p upscaler the FM is really weak.

This seems to shape up nicely, and impressive that it already improves upon what way more expensive devices can do, but they could at the very least have made some kind of enclosure around it, instead of having such a bare bones design. GojiFan90 wrote:I have no idea why someone would want to play Wii games in 480i when they are all native 480p. You're forcing progressive content into an interlaced resolution. Ditto for 480p Gamecube games. There are some non-progressive GC games that look great in 480i on a CRT. You want all the other awesome features and don’t mind paying for pre-made ones (or paying a modder). CorvoRevo it's simple. For some, it's nostalgia. For others, it's a preference for 2D pixel art. For many, it's because of game design. Just because the systems have so much power to display fancy graphics does not make the new games more fun to play for everyone. That's why some people like to play the older systems still. Well, at least after trying everything else that's what I found to be the best. Oh, the analogue output from a WiiDual or GCDual would also do it.

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