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Fortress Boxing Gloves - SS2.0 Hook & Loop Sparring Gear for Punching Protection & Wrist Support - Men & Women Training Glove for Muay Thai, Workout, & Gym - 100% Cowhide Leather & Soft Latex Padding

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Our staff of nearly 600 technicians brings decades of experience working with CAT machinery to light when working on a personal level with each and every customer. TRAIN YOUR SETTLERS: Settler SPECIAL stats affect gameplay. Use new recreational training plots to improve their stats.

SIS 2.0 Login - Cleveland Brothers

Caravan Code overhaul to make it more reliable, faster updating, and cleaner looking on your pipboy map!The main mod without the SS2Extended files, this is being offered as option for players who want to save bandwidth or do not want to use SS2Extended. For those of you not into HQ, there's a ton of other stuff in this patch (and we do have plans for adding skip mechanisms to HQ, so people who are more interested in story content can still do so without engaging much in the loop).

SS2 5FU | Rightmove Properties For Sale in SS2 5FU | Rightmove

I updated the files on the master server with NewDark 2.45. Please run SS2Tool in update mode to get this latest patch. Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assetsAttachments for heavy machinery are great for transforming your vehicle into a versatile, multi-purpose tool. Used attachments from Cleveland Brothers include: HQ has loads of new features and bug fixes to bring it closer to the vision of allowing you to run your own faction! BUILDING SUBTYPES: You can choose your buildings based on how you want them to function rather than how you want them to look. Focus on what’s important and let your settlers take care of the rest. MORE OPTIONS FOR ADD-ON AUTHORS: Almost everything is expandable. Every system is injectable. All plot types support all sizes. Customize plots to create your own gameplay mechanics. CAT equipment, attachments, tools and service programs are at the core of Cleveland Brothers' success.

Patch 2.2.0 - HQ 2.0 is now live! | Sim Settlements Forums

MAJOR NEW STORYLINE: The main quest of Sim Settlements 2 gives you a reason to rebuild The Commonwealth. Play a pivotal role in its reconstruction while you learn the ropes of our settlement system along the way. Really this could have been a 3.0.0 update, but I tend to reserve those for the pre-expansion patches. Huge shout out to all of you who helped test the crap out of this update - could not have gotten it here without you guys. SS2Tool may fail to complete if the network connection breaks off. In this case simply run it again. function: stopwatch with start/stop(button 1) and reset(button 2) 2 //start/pause button 1 3 //add lap function success!! 4 //improve lap function scuuess!! 5 #include 6 LiquidCrystal lcd ( 12 , 11 , 7 , 6 , 5 , 4 ) ; 7 8 int ss1 = 0 , ss2 = 0 ; 9 int pss1 = 0 ; 10 int ms = 0 ,sec = 0 , minute = 0 ; 11long interval = 98 ; 12unsigned long last = 0 ,dur ,pre = 0 ,last2 = 0 ,dur2 ; 13 int num_rise = 0 ; 14bool reset = 0 ,row = 0 ; 15 16 void timeNprint ( ) { 17 unsigned long curr = millis ( ) ; 18 if (curr -pre >interval ) { 19 pre =curr ; 20 ms ++ ; 21 if (ms == 10 ) {sec ++ ;ms = 0 ; } 22 if (sec == 60 ) {sec = 0 ;minute ++ ; } 23 lcd . setCursor ( 0 , 0 ) ; 24 if (minute < 10 ) lcd . print ( "0" ) ; 25 lcd . print (minute ) ; 26 lcd . print ( ":" ) ; 27 if (sec < 10 ) lcd . print ( "0" ) ; 28 lcd . print (sec ) ; 29 lcd . print ( ":" ) ; 30 lcd . print (ms ) ; 31 } 32 } 33 void printTime ( ) { 34 lcd . setCursor ( 9 ,row ) ; 35 row = !row ; 36 if (minute < 10 ) lcd . print ( "0" ) ; 37 lcd . print (minute ) ; 38 lcd . print ( ":" ) ; 39 if (sec < 10 ) lcd . print ( "0" ) ; 40 lcd . print (sec ) ; 41 lcd . print ( ":" ) ; 42 lcd . print (ms ) ; 43 } 44 void resetNwelcome ( ) { 45 ms = 0 ;minute = 0 ;sec = 0 ; 46 lcd . setCursor ( 0 , 1 ) ; 47 lcd . print ( "XW's Stopwatch" ) ; 48 lcd . setCursor ( 0 , 0 ) ; 49 lcd . print ( "Welcome to use" ) ; 50 } 51 52 void setup ( ) { 53lcd . begin ( 16 , 2 ) ; 54 pinMode ( 2 , INPUT ) ; 55 pinMode ( 3 , INPUT ) ; 56 } 57 58 void loop ( ) { 59 num_rise = 0 ; 60 resetNwelcome ( ) ; 61 ss1 = digitalRead ( 2 ) ; 62 if (ss1 == HIGH ) 63 { 64 num_rise ++ ; 65 last = millis ( ) ; 66 lcd . clear ( ) ; 67 while ( 1 ) //stop 68 { 69 switch (num_rise % 2 ) 70 { 71 case 0 : //pause 72 ss2 = digitalRead ( 3 ) ; 73 ss1 = digitalRead ( 2 ) ; 74 dur = millis ( ) -last ; 75 if (ss2 == HIGH ) {reset = 1 ; break ; } 76 else if (ss1 == HIGH && dur > 300 ) { 77 num_rise ++ ; 78 last = millis ( ) ; } 79 break ; 80 case 1 : 81 timeNprint ( ) ; 82 ss1 = digitalRead ( 2 ) ;dur = millis ( ) -last ; 83 if (ss1 == HIGH &&dur > 300 ) { 84 num_rise ++ ; 85 last = millis ( ) ; 86 } 87 break ; 88 89 } 90 ss2 = digitalRead ( 3 ) ; 91 dur2 = millis ( ) -last2 ; 92 if (ss2 == 1 && dur2 > 300 ) 93 { 94 last2 = millis ( ) ; 95 printTime ( ) ; 96 } 97 if (reset == 1 ) 98 {reset = 0 ;lcd . clear ( ) ;row = 0 ; break ; } 99 } 100 } 101 }SUPPORT FOR THEMED SETTLEMENTS: Building a base for a faction or something different? Plans are tagged with themes so new buildings can automatically fit in. reset = 0 ,row = 0 ; 20 21 void timeNprint ( ) { 22 unsigned long curr = millis ( ) ; 23 24 if (curr -pre >interval ) { 25 pre =curr ; 26 ms ++ ; 27 if (ms == 10 ) {sec ++ ;ms = 0 ; } 28 29 if (sec == 60 ) {sec = 0 ;minute ++ ; } 30 lcd . setCursor ( 0 , 0 ) ; 31 if (minute < 10 ) 32 lcd . print ( "0" ) ; 33 lcd . print (minute ) ; 34 lcd . print ( ":" ) ; 35 if (sec < 10 ) 36 lcd . print ( "0" ) ; 37 lcd . print (sec ) ; 38 lcd . print ( ":" ) ; 39 lcd . print (ms ) ; 40 41 } 42 } 43 void printTime ( ) { 44 lcd . setCursor ( 9 ,row ) ; 45 row = !row ; 46 if 47 (minute < 10 ) lcd . print ( "0" ) ; 48 lcd . print (minute ) ; 49 lcd . print ( ":" ) ; 50 51 if (sec < 10 ) lcd . print ( "0" ) ; 52 lcd . print (sec ) ; 53 lcd . print ( ":" ) ; 54 55 lcd . print (ms ) ; 56 } 57 void resetNwelcome ( ) { 58 ms = 0 ;minute = 0 ;sec = 0 ; 59 60 lcd . setCursor ( 0 , 1 ) ; 61 lcd . print ( "XW's Stopwatch" ) ; 62 lcd . setCursor ( 0 , 0 ) ; 63 64 lcd . print ( "Welcome to use" ) ; 65 } 66 67 void setup ( ) { 68lcd . begin ( 16 , 2 ) ; 69 pinMode ( 2 , INPUT ) ; 70 pinMode ( 3 , INPUT ) ; 71 } 72 73 void 74 loop ( ) { 75 num_rise = 0 ; 76 resetNwelcome ( ) ; 77 ss1 = digitalRead ( 2 ) ; 78 if (ss1 The sequel to the acclaimed Fallout city-building simulator comes with an epic story, settlement gameplay overhaul, and much more... kinggath As previously stated, there is something wrong with the files uploaded to Nexus for SS2 - without extended and SS2 Ch2. additional option in "safe mode" installs static linked lgvid.dll to fix persistent video problems in the game

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