About this deal
Castro, Juan (November 22, 2006). "Sonic Rivals Review". IGN. News Corporation. Archived from the original on April 15, 2016 . Retrieved May 29, 2017. a b Shea, Brian (November 5, 2015). "The Video Game Reboot Report Card". Game Informer . Retrieved August 31, 2023. Soleanna communication: Finally last". Sonic Channel. Sega. Archived from the original on March 26, 2016 . Retrieved September 7, 2017. As development progressed, Sonic Team faced serious problems. In March 2006, Naka resigned as head of Sonic Team to form his own company, Prope. [28] [29] [30] Naka has said he resigned because he did not want to continue making Sonic games and instead wished to focus on original properties. [28] With his departure, "the heart and soul of Sonic" was gone, according to former Sega of America CEO Tom Kalinske. [15] Sonic the Hedgehog was originally intended for release on all major seventh-generation consoles as well as Windows, [31] but Sega was presented with development kits for Nintendo's less powerful Wii console. Sega believed porting the game to Wii would take too long, and so conceived a Sonic game that would use the motion detection function of its controller. [32]
Leeper, Justin (November 21, 2006). "Sonic The Hedgehog review". GamesRadar. Future Publishing. Archived from the original on March 4, 2016 . Retrieved March 22, 2017. Burman, Rob (February 6, 2007). "Lifting the lid on Sonic's Secret Rings". IGN. Archived from the original on December 16, 2008 . Retrieved November 9, 2009. Johnson, Leif. "Some Modders Have Spent Over a Year Remaking the Worst 'Sonic' Game for PC". Motherboard. Vice. Archived from the original on January 9, 2017 . Retrieved January 8, 2017. a b Dunham, Jeremy (September 17, 2005). "TGS 2005: Sonic PS3 Named". IGN. Ziff Davis. Archived from the original on June 24, 2015 . Retrieved January 8, 2013.
Squashed Flat
Full Year Results" (PDF). Sega Sammy Holdings. May 14, 2007. Archived (PDF) from the original on July 29, 2016 . Retrieved June 11, 2017.
Sega's Yuji Naka Talks!". GameSpy. IGN. September 30, 2005. Archived from the original on February 23, 2017 . Retrieved November 19, 2016. Sonic Team. "Xbox 360". Sonic Channel (in Japanese). Sega. Archived from the original on March 4, 2016 . Retrieved May 26, 2017. a b Sterling, Jim (January 19, 2011). "The 10 worst Sonic friends". GamesRadar. Future Publishing. Archived from the original on November 1, 2013 . Retrieved June 6, 2017. Sonic the Hedgehog 's critical failure had a lasting effect on the franchise. Hardcore Gamer wrote that following it, "Sonic Team struggled to land on a consistent vision for Sonic, releasing game-after-game with wildly different concepts." [18] In particular, Sonic Team sought to avoid its serious tone, [19] beginning with the next main Sonic game, Sonic Unleashed (2008). With Sonic Colors, The A.V. Club wrote that "the series rediscovered its strength for whimsical tales with light tones." [2]McFerran, Damien (September 14, 2016). "How Sega can save its mascot with Sonic Mania". Red Bull. Archived from the original on July 29, 2017 . Retrieved June 14, 2017.