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Gang Beasts Stretchy Plushies. 16 Inch Cute Plushy Toys. Kids Toys. 4 Big Plushies To Collect. Huggable Plush Toys for Kids. Great Gifts. Gang Beasts Plush Toys from Toikido

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EXPLORE] We plan to explore a potential solution that should reduce the success rate of players who like to walk into hazards while holding you by linking grip strength to stamina, which should make it easier to escape prolonged grabs. If this solution seems effective and doesn’t create any other issues, we will try to include it in the next update.

Added a slight alignment force to the body when climbing, the character should be more likely to face input direction while climbing now. Toikido and Boneloaf are excited to unveil the launch of the first ever Gang Beasts toy range, which will be available worldwide in over 20,000 retail destinations. The new range of collectibles, based upon the moderately successful video game, includes figurines, action figures and plush toys. Sadly, we weren't able to achieve everything on this list but these are goals we’re still working towards. So for clarity, these changes are things we’re currently working on for the next update.

Christmas Cards & Gift Wrap

Several optimisations and changes to the way we sync objects online. This should improve online performance and stability. The new Gang Beasts toy range will also be available in other territories such as Spain, Argentina, France, and across the Nordic region. Adjusted the catwalk of the billboard to be flatter and added assistive colliders to help players stay on for longer. Darran Garnham, CEO and Founder of Toikido said: “We are very excited to see this fantastic range slip onto shelves this autumn. The last 12 months have been great fun - we’re proud to deepen our close working relationship and collaborate with the Boneloaf team, and we can’t wait to share the range of toys with the wonderful Gang Beasts fan base.” With over 11 million sales internationally and a host of awards, the video game has a huge social media following where fans have amassed over 1 billion views of the game on both TikTok and YouTube, and over 4,500,000 hours watched on streaming platform Twitch during 2021.

Added slightly more force to the arms in the stage just before punch and grabs to help reach a better position. This should make punches and grab's more consistent. We have noticed occasionally eliminated beasts are formed into meatball like shapes and appear in strange locations, this is not intended and we would like players to know this has nothing to do with the meat processing factory in Beef City. This change of mind return policy is in addition to, and does not affect your rights under the Australian Consumer Law including any rights you may have in respect of faulty items. To return faulty items see our Returning Faulty Items policy. Adjusted the ribbing on the balloon section of the blimp to no longer collide with the players’ ball collider, which should help with navigating the blimp;

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You may be wondering why we released the previous update with such a glaring bug? Well, to put it simply, it hasn't turned up before. The trigger case is very hardware and connection dependent. Although we have found out that some of the bugs have been there all along, they were very rarely triggered, at least on tests we did with the hardware we have. On top of the deterioration of the stage, you’ll also have two interactive crane systems with fully functioning mechanical levers to get yourselves familiar with. On top of this, there’s a large shark cage suspended from a hook which can be detached, perfect for some “accidents” involving your friends and the deep blue, right? Fixed an issue where some physics objects were moved using an incorrect method. This should help improve some stability issues when characters are pushed into strange positions or somehow move faster than usual (such as getting hit by a moving vehicle). Added code to dynamically adjust characters collision mode based on context to help reduce likelihood of limbs getting embedded in objects, this helps reduce the frequency of a bug that appeared in the transition to Unity 2020 but more work is needed to fix it completely. Fixed a bug that would sometimes make a character float when grabbing something above them with both hands after their stamina drained fully.

Fixed an issue that would prevent players from controlling their movement when lifting themselves, additionally this should now perform better then it did prior to the bug.

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This change of mind return policy is in addition to, and does not affect your rights under the Australian Consumer Law including any rights you may have in respect of faulty items. PENDING] Standardised all buoyancy in the game to use our new buoyancy system (there was a last minute bug we found with this that made players entering liquids extremely strong). Added the swimming ability to the character (although this won’t be enabled until we add in the new buoyancy in all stages). Adjusted force and attraction distances when grabbing to help reaching close targets and reduce weird behaviours under certain situations when targets are just out of range

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